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Importing your own models?

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May 14, 2007
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every model has a texture path, in order to see it, you can use the mago's model editor. just open the model, search for the textures tab and see the path in there. the models however, can take any path u want as long as u place them properly in the object editor
 
Image "Textures/Cruz.blp",
This means that the texture is in the folder named "Textures".
If the model and the texture is in one folder, you do not need to use "Textures\<texture name>.blp"
Just Remove "Textures\", you just need the name of the texture, say "ABC.blp"
See:
Code:
Image "Cruz.blp",

And when importing them in the world editor, you will have to delete the words "wc3mapImported/" so that the texture can bind to the model.
 
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