- Joined
- Feb 25, 2013
- Messages
- 335
Hey there, this post's task is to outline the simplest way to get a model straight from the game into Blender.
Required programs:
Steps:
No fancy images, no fancy wording, shouldn't require much knowledge of blender to execute these steps
FAQ:
Q: Where are the animations?
A: In the action editor, and
Q: CascViewer is reporting as unsafe?!
A: If the link to the original source is reporting as unsafe, you can probably find it rehosted on Hive, but I assure you the tool itself is safe.
Q: The model imports but it's crystallic
A: You didn't set up the texture paths correctly (step 1 and 4 are applicable here), you can also set up the materials manually if you'd like.
Required programs:
- CascView
- Blender (latest is probably the best, 4+ at the time of writing, subject to update when the plugin updates)
- Importer plugin: Tw1lac's maintained version of the Khalv's mdl-export plugin (it does importing too)
Steps:
- Extract the game data using CascView (either only the assets you need for the model, or the whole game data, currently 65GB when extracting all HD textures)
- Download the importer plugin
- If there is no release on the GitHub releases section for the plugin, download the code as zip (currently 3.4 branch)
- Import plugin to blender
- To do this, go to
%appdata%/Blender Foundation/Blender/{version}/scripts/addons
and place theexport_mdl
folder here. (Using the Blender's install button might create an incorrect folder structure)
- To do this, go to
- (optional) to get the models' textures correctly set up, find the exporter's preferences (the search bar will help there), open them, and set the resource path to point to the
war3.w3mod
root folder that you extracted, then set the alternative resource path to thewar3.w3mod/_hd.w3mod
folder, also set the image extension todds
.- the models themselves might or might not look completely correct as they were made for unity-like shaders, so manual adjustment might be required for them to look close to the ingame appearance, or the plugin might've updated that by the time you're reading this
- import the model from File->Import->Warcraft 3 (.mdx/mdl)
No fancy images, no fancy wording, shouldn't require much knowledge of blender to execute these steps
FAQ:
Q: Where are the animations?
A: In the action editor, and
all sequences
is the track you'll want to select for most usecasesQ: CascViewer is reporting as unsafe?!
A: If the link to the original source is reporting as unsafe, you can probably find it rehosted on Hive, but I assure you the tool itself is safe.
Q: The model imports but it's crystallic
A: You didn't set up the texture paths correctly (step 1 and 4 are applicable here), you can also set up the materials manually if you'd like.
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