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importing help

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Sep 9, 2007
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I pretty sure this one works like most models.

Import the model and drop the "warcraft3imported/" stuff so you just have the model name and its extensions. Import the skins and sopy the paths that have been given to you (eg. "warcraft3imprted/Zap1_Yellow.blp" becomes "Textures\Zap1_Yellow.blp")

Save your map, and check if you can change a model file to you imported model (use th imported dropdown menu). If this doesn't work, close World Editor and restart it. If this doesn't work, find out if the model is meant to have a different path. I have had a couple of models that I just couldn't work.

If this is still too confusing, PM me and I will put it into a map so you can copy it.

BTW, remember to credit your source, in this case abcdefghstuvwxy.
 
To import:
1.You need warcraft TFT world editor (you probably have that).
2.Go to the import maneger.
3.After you downloaded and unzipped the spell, import it (dont import .txt files).
4.Then change the paths in the import maneger, to this:
Code:
Textures\Yellow_Glow3_darker.blp
Textures\Zap1_Yellow.blp
ChimaeraLightningMissileYellow.mdx
5.Then restart the editor.

If you will import more models in the future:
Before you download the model, bellow the Description, read the paths. Read only the red ones, if there are no red ones, then you dont need to do anythink. After you seted the paths for the textures as it sayes in the mdoel description, set the path for the .mdx like this:
Code:
the model.mdx

If you have any questions, comment.
 
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