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Impact Explosion

Submitted by RED BARON
This bundle is marked as approved. It works and satisfies the submission rules.
The model is a bit small

Update: I have lowered the emission rate after WILLTHEALMIGHTY's suggestion. Also removed two partial emitters, which showed to be unneeded.. Lowered the emitterrate to 800 now. Also Changed its look abit, course I was'nt satisfied with the aftersmoke, so I made it smaller and darker.

Give credit if used...

Keywords:
explosion impact sfx boom
Contents

Impact Explosion (Model)

Reviews
Moderator
» Wolverabid « [Date = 7th of August, 2007] [Approval status = Approved] [Rating = (4) OK] [Main points] [x] The Impact model looks OK, but it seems to lag the map a bit.
  1. » Wolverabid «

    [Date = 7th of August, 2007]
    [Approval status = Approved]
    [Rating = (4) OK]

    [Main points]
    [x] The Impact model looks OK, but it seems to lag the map a bit.
     
  2. RED BARON

    RED BARON

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    Oh, damn... I will try to fix the lag.. didnt notice as it didnt lagged on my own.
     
  3. WILL THE ALMIGHTY

    WILL THE ALMIGHTY

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    These look quite good actually... I'll try them out when I can.

    And, uh... just asking, that wouldn't be my nuke sfx and sfx tutorial you're talking about by any chance? :)
     
  4. Victal

    Victal

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    This is the best explosion I've ever seen, can somone please tell me how to make it bigger, it doesn't allow me to use custom units for the effect.
     
  5. WILL THE ALMIGHTY

    WILL THE ALMIGHTY

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    You go over 5000 particles with this... WTF?!

    When you make an emmitter that with an emmission rate of 444 and make it run for a full 2 seconds, you're bound to get lag.

    For god's sake, you have an emmitter with 1000 emmission rate that runs for a full 2 seconds!

    You have to make the particles drop from 4900 to 500 or less, quickly.
     
  6. RED BARON

    RED BARON

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    SFX lag should be fixed now
     
  7. WILL THE ALMIGHTY

    WILL THE ALMIGHTY

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    Look, you reduced the particles by half. now it goes to 2500.

    But if anyone plans on using more than one of these at a time, they'll have slight trouble.

    If you want to see your particle count, go to "Edit-Properties" and check "debug information".

    This is a "simple" and small FX, so particles shouldn't go very high. 2500 is ridiculous. 500 would be decent.

    it seems the smoke is the problem, so you could always just make less, but bigger particles.
     
  8. WILL THE ALMIGHTY

    WILL THE ALMIGHTY

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    Oh, and BTW, most of these emmitters should be short bursts, so the visibility would be better at

    0:1
    100:0

    but with an emmitting rate over the hundreds. Now you have things that last for .8 seconds, which is big for something with large emm rate.
     
  9. Moises08x

    Moises08x

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