- Joined
- Jun 15, 2019
- Messages
- 24
set = CreateSound( "", false, true, true, 0, 0, "DefaultEAXON" )
call SetSoundDuration( , 2633 )
call SetSoundChannel( , 11 )
call SetSoundVolume( , 11 )
call SetSoundPitch( , 1.0 )
call SetSoundDistances( , 0.0, 10000.0 )
call SetSoundDistanceCutoff( , 3000.0 )
call SetSoundConeAngles( , 0.0, 0.0, 127 )
call SetSoundConeOrientation( , 0.0, 0.0, 0.0 )
I've attached the campaign file below, it only has one map. It's been working fine up until i tried to import an .mp3 to use as music. And for some reason, it is now referenced by all triggers, even after i deleted the file itself. Does anyone know what I could do?
call SetSoundDuration( , 2633 )
call SetSoundChannel( , 11 )
call SetSoundVolume( , 11 )
call SetSoundPitch( , 1.0 )
call SetSoundDistances( , 0.0, 10000.0 )
call SetSoundDistanceCutoff( , 3000.0 )
call SetSoundConeAngles( , 0.0, 0.0, 127 )
call SetSoundConeOrientation( , 0.0, 0.0, 0.0 )
I've attached the campaign file below, it only has one map. It's been working fine up until i tried to import an .mp3 to use as music. And for some reason, it is now referenced by all triggers, even after i deleted the file itself. Does anyone know what I could do?