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IDVB v1.65b

Submitted by dave_wwid
This bundle is marked as approved. It works and satisfies the submission rules.
Sci-fi action of this item-and-skill-based RPG takes place in parallel universe. Any men in existence have nothing to do with their "parallel" instances and are not responsible for any events that happend in the campaign.
A bit hard and unusual gameplay, if you complete 2 first maps things will be much easier. Save often while playing.

PS A tribute to Quake-2 and Starcraft. Any feedback is welcome! Both rating and bug report.

UPDATE from 1.65 to 1.74

1) Added skip for all cinematics excluding very short videos (10-20 sec) and final ones.(2-7 chapters)
2) Yukatan Raid and Maya gold (1st and2nd playable maps) have several new quests and multiboard for hero’s performance.
3) Bugfix:
- Fixed advanced flamethrower item (now can be taken and used by a firebat)
- Fixed texture path for Guardian.mdx (The model wasn’t displayed in the game – Mars the god of war)
- Translated tooltips and corrected some (hope all of them)
- added missing icon for HP bullet (used in the final chapter)
4) Made LA quests more strict and well-structured.
5) Slightly modified terrain (tileset and doodads) for LA goodbye and ReserveID assault.
6) Replaced crystal model by Abriko which had no death animation by another one (“Energy crystal” by Rao Dao Zao with death animation) Now minerai.blp is used for this model)


Keywords:
Quake, starcraft, sci-fi, aliens
Contents

IDVB v1.74b (Campaign)

Reviews
Moderator
15:57, 3rd Jul 2008 Rui: Definitely a must for people who like modern warfare gameplay styles. Approved!
  1. 15:57, 3rd Jul 2008
    Rui:
    Definitely a must for people who like modern warfare gameplay styles.
    Approved!
     
  2. dave_wwid

    dave_wwid

    Joined:
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    Messages:
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    Credits
    ART: DAVE_WWID - custom icons except for a couple icons for a Firebat hero
    CREDITS:
    ID SOFWARE (Sounds, Art)
    BLIZZARD (!!!!!!!!)
    WC3sear.ch (now hiveworkshop.com) model download pages:
    Rao Dao Zao, Talon the mage, Shadow 1500, killst4r, Illidan(Evil)X, Max666, ChevronSeven, Sansui, Mc !, Subi2000, Ryoko, theJ89, !!GORO!!, Mhael , Afronight_76, Domokun, doomlegion, Pins, Trollschnitzel, goth54325_3, Ra, Markus3832, mr_psycho2000, kelna2, olofmoleman, RightField, Carrington2k, Elunes-Guardian, lami, Born²Modificate, davylink, Werewulf, General Frank

    spells: Time stop - Darky 27
    bomb (c4) - I don't remeber who was th author but it's from wc3sear.ch. remade as an item spell.

    Excuse for some text in spell and item tips. There's some work left to complete with descriptions.
    P.S. This is only part 1. So it's to be continued. Don't be disappointed by the final of the last map.
     
  3. dave_wwid

    dave_wwid

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    Any comments are welcome, as beta testing was done with single maps before compiling them into a campaign file and some bugs such as clipped text or lost icons may be found.

    Rating is welcome, as I have to decide whether to start work on part 2 or not.

    PS: beta testing reports said the first map is the least interesting and a bit hard. Exciting gameplay starts with mission 3. If you find mission 2 too hard, type "help" ( Rocket Max's virtual clone will be spawned when you are attacked, but his death will also result in mission failure. This is also most useful only in the beginning of the maps)
    Then there's also "unhelp" command.
     
  4. SantaBla

    SantaBla

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    I'm going to be honest with you. I didn't like it.
    Here are my reasons:
    1. I didn't like the music in Chapter 1.
    2. All the maps are RPG. That means you get a hero, you kill kill and kill. I know it's an RPG campaign but damn, some base controlling wouldn't hurt.
    3. It's as if more you spent more time adding the models than working on the maps themselves.
    4. Characters are flat out boring. Work more on them.
    5. You cannot skip a cinematic by pressing ESC.
    6. The cinematics are so short at the end of each stage.

    However, the story is the first of its kind but was not properly explained. I was quite clueless about the first chapter although it did give some hints about Blizzard vs ID.

    3/10 (Lacking)

    Don't make part 2... work more on this 1 first.
     
  5. dave_wwid

    dave_wwid

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    Apr 5, 2008 - SantaBla
    "All the maps are RPG. That means you get a hero, you kill kill and kill. I know it's an RPG campaign but damn, some base controlling wouldn't hurt."

    Did you ever go as far as "Mars The God of War" or "Hard Nut to Crack"? The latter has full tech tree and base development! I must add that small-squad battle tactics and item'n'skill management for heroes were meant to be the key feature for at least 4 of the 6 maps.
    As for underworked flat story line, I agree. That really needs a good deal of work. As for heroes, the bad and the evil ones are to appear in the 2nd part, where one's goinng to cotrol strogg and zerg bases and more..., unless of course I give up this idea.
     
  6. SantaBla

    SantaBla

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    Well I went through it rather quickly...
    I didn't notice the base building because most them started as RPG. Anyway, keep it like that, add some custom music to all your other maps (Avoid commercial music) (it's already 29 mb, I wouldn't mind downloading some extra mb just for some music) Also work more on cinematics and chars (said that already)
     
  7. dave_wwid

    dave_wwid

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    I'm just starting the skip-cinematics job. Guess, it's a must only for the long sequences such as those in the beginnig of maps and those exceeding 15 seconds. As for characters, seems a bit hard- the marines fullfilling their duty saving the world... Possibly I'll make them a bit more prominent .. a noble one, a joker, a simple guy. Possibly more clues on the plot.
     
  8. dave_wwid

    dave_wwid

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    The campaign was updated but this is still public beta, so if you see any bugs especially occuring when you skip the cinematics, please report 'em.
     
  9. Rui

    Rui

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    Going to test it. Will edit this post when done.

    EDIT:
    Approved!

    Review
    If you cannot read what is inside this box, hold CTRL and press Plus (+). To revert, press Less (-).

    [+]An unique gameplay. I doubt anyone ever made a campaign like this.
    [+]Credits.
    [+]A lot of custom and fitting models are always nice to see.
    [+]Sound echoing, how the hell did you do that? =)
    [+/-]Terrain is OK for a game such as this, but it could be better.
    [+/-]I like almost every kind of music, however, not many things fit into Warcraft III, even with a theme such as this (I'm referring to the starting music if you don't realize).
    [-]There was a little imbalance between items and units. You spent lots of time killing units with attacks, yet you could simply throw a grenade or use the light blaster to finish the unit at once.

    The campaign type was unique, but spending minutes after minutes killing units really got the fun out of it. I believe this campaign is old, since it mentions Darky26 and wc3search, so it'll most unlikely receive improvements, I guess.

    My rating for this resource is 4/5 (Recommended). I might have been bored because this is not my favorite theme (modern warfare stuff), but people who like it should really take a look.

    ~Thanks for using the Hive Workshop
     
    Last edited: Jul 3, 2008
  10. dave_wwid

    dave_wwid

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    " I believe this campaign is old, since it mentions Darky26 and wc3search, so it'll most unlikely receive improvements, I guess."

    - This was made about 2 years ago and then later (in2007) compiled into single w3n file, Last improvements (v. 1.74b) were done in March-May 2008. But there's a rather vague chance that I'll start work IDVB-2 in a couple of weeks ( more likely in half a year)

    "Sound echoing, how the hell did you do that? =)"

    When the hell does this echoing appear? I'm quite anxious to know it. One of beta-testers heard echoing when the hero(ghost in map1) moved fast, quickly changing the target point. I couldn't hear any echoing effect and deduced that was a kind of audio-card incompatibility or audio-settings problem.
    My TFT version was 1.07 and later I finished the campaign in 1.18. The campaign doesnt load properly in 1.20 or later versions (Mostly because of terrain and tileset)

    PS. Thanks for trying the campaign and your kind pre-review.
     
  11. Rui

    Rui

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    The sound echoing happens for example when I order him to go somewhere and he speaks. The battle sounds are also echoed. I thought they were background sounds until I actually started to listen to the sounds.
    Are you playing on a Mac?
     
  12. dave_wwid

    dave_wwid

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    Well I've got Widows HP (sp1) Core 2 duo, as for sounds - Creative X mod. Though, I also played it on standard P-4 with built-in soundcard card. None was strange with the sounds (this PC had WinXP sp2 installed). Might it be any sound options in TFT? The matter of sound is that it is triggered (I use this method: "play 3d sound attached to the triggering unit" for hero steps and gun blasts)

    {EDIT}
    Well, tested it with different sound options (excluding creative labs AEX2- the game didn't allow it) used TFT 1.21b - Nothing unusual. So I've come to conclusion that I might have misunderstood you. The echoing sound, if it's not the distorted repetition of the main sound, might be simply the hero steps. The steps sound was primarily intended to be played only when the hero walks on rock or stone tiles, but left as it is. It's triggered on event "the unit gets the order targetting a point" If the length of sound exceeds the time which takes the hero to reach the target point the sound is heard after the hero stops. A good thing for maya temple mission and not so good for other maps. The sound isn't always activated 'cause the trigger is switched off and after a wait is switched on again. If you do not get the very effect I described, then it's a kind of distortion and a hardware tuning or compatibility problem.
     
    Last edited by a moderator: May 10, 2009
  13. KillmegodsComments

    KillmegodsComments

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    Gona give it a try =P
     
  14. schielman

    schielman

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    I thought that the first mission was hard, partially because your hero's attack is underpowered (almost everything does at least the same if not more damage than you) and the huge number of goliaths that spawn after you rescue the troops from across the river. (Your men don't stand a chance against 3+ goliaths) Yes, I agree with Rui, the items are overpowered and the hero's attack is weak. Also, the lockdown spell could be changed so that it works like storm bolt with no damage and a high stun instead of aerial shackles (so It is more like it is in starcraft). Also, some of the quests came up blank. However, I liked the quests and RPG elements, but there were some gameplay flaws.
     
  15. dave_wwid

    dave_wwid

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    Well, at least Goliaphs quest is a bit too hard. But I managed to complete it without casualties. The key to success was medic, AOEhealth, medkit, lightblaster, grenades and switching off chanelling as the next Goliaf appears. But stun buff with some defensive-matrix effect could be easier and better- but it will take all excitement out of this quest. Possibly areial shakles must have a faster cooldown. And which quests appeared blank? Was it after skipping cinematics or not?
    Well I have one more question? The campaig consists of 8 chapters. Has anybody played it as far "Mars the God of war"? May it happen so that chapters are inaccessible? Also giving a cheatcode "help" wich will help those who like the campaign and want to make the gameplay a bit easier.
     
  16. dave_wwid

    dave_wwid

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    NOTE: IDVB Part 2 has been delayed. A single-player 1-map epic RPG project under working title IDVB-3 "5.56" has been started, which will feature new equipment system, charge-coupling and advanced weapon-skill system. Will be also quite interesting for Fallout fans.
     
  17. Mr.Wafflez

    Mr.Wafflez

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    wooahhh that wasnt a long dl .... lol np thoughgivin it a try now
     
  18. CaptianBadAss

    CaptianBadAss

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    Im not really into rpgs on war 3 but if I were I probably would of loved it. My little brother couldnt stop playing it and he told me to comment that it is amazing :)
     
  19. dave_wwid

    dave_wwid

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    CaptianBadAss, Glad he liked it, cause it is a rather specific and hard to play rpg and besides isn't designed for hardcore players. It's for those who like exploring maps selecting necessary items and distributing 'em among heroes and load carriers and planning your actions (Though it has some timer-based quests)