• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Idea: Tesselating Warcraft 3 models

Status
Not open for further replies.
Level 12
Joined
Feb 20, 2020
Messages
260
So is pretty much simple, mostly in wake of the new remastered icons.
why not pick it up the existing war 3 models and tesselate them using 3dsmax, maya or blender? war 3 uses bones, so it isn't a nightmare that uses vertex.

the idea is to pick the models and add the necessary polygon upgrade to make it close to the SC2 releases, and also keep the original textures, the Q1 remaster did that.
 
Status
Not open for further replies.
Top