- Joined
- Sep 2, 2006
- Messages
- 264
Original Icon rules taken from: http://www.wc3sear.ch/viewtopic.php?t=14711 .
If the link above doesn't work at any given time, PM and I'll post the content of that post here.
1) Posting Rules
• In order to preserve server space and to reduce unnecesary data redundancy, please first use the Search feature available on The Hive Workshop before posting a new thread. Perhaps someone else already had encountered the same problem and might have also found a solution to it.
Overall, it's fair toward everybody else not to fill the site with recurrent questions. Also, I think it's fair toward yourself to first search for information, then to ask.
2) Submitting Rules
• "Plain recolors are prohibited."
Though this rule is harsh, it has its point. Redundant info takes space. I agree.
Then, check these out:
[Blizzard recolors, from RoC & TFT]
http://img220.imageshack.us/img220/5993/szwq2.jpg
We have 2 options:
1. Follow the rule set by Blizzard designers - thus accepting "recolors" based on this significance:
- green for instant health restoration
- blue for instant mana restoration
- purple for rejuvenation
- pink for omniscience
- lime/neon green for mana regeneration rate enhancement
- yellow/light orange for revive
These rules should be combined with the rules of the common sense - I don't think that a potion a Hero drinks should revive 6 fallen friendly units.
Other colors are not to be rejected - if they represent a distinct effect. A complete code of chromatic significances should be developed by moderators in order to make clear which does what.
Another thing about this rule: if someone is going to upload a set of icons bearing this rules, only the author is allowed to do so. Therefore, users should first do a potion - let's say - then upload them ALL, having all colors included. If they don't only the author of the first set of icons can complete the set later.
For easier Icon view and easier determination of which user is the original author - implement a Date view in the forms you use (the moderators) in order to determine which users uploaded first those icons.
If some user needs one more color not uploaded by the author, let him/her contact the original author of that icon and request an extra icon.
2. Keep the harsh rule.
It shall lead to restricted design possibilities and low-meaning item significance.
This option we have, this chance - to be able to MOD the W3 resources should be about imagination, not restrictions.
After all, it's your decision - moderators and / or admins. Rules should equally apply all users snd should represent the will of the majority of those under its application. But then, we're just users...
• "Shallowing editing of already existing icons (including your own icon) is not accepted."
• "Simple copy-paste, also known as icon merging must be very good (so the result is different than the original icons)."
Shallow editing includes:
- rotating the icon
- recoloring it
- playing with the contrast/brightness
- adding a custom border to an already existant icon without any further changes
If you still bother to spend some time on making a "great" icon, create at least 50%-75% of it. Yes, take a part or to ar keep a given line of items, yet make them unique, distinct. Otherwise, why bother?
• "Stealing is prohibited. If you take someone else’s icon and change it, you MUST give credits to the author, even if it is Blizzard. To give credits attach a readme and/or post a comment just after you submitted the icon, for the credits."
• Don’t post icons from the Warcraft 3 mpqs even if they are hidden in WE or not.
This is quite a stupid thing to do. Just think a little about this: if one has W3, then he/she also has the original MPQs, therefore the original icons. Then why upload them???
• "Taking someone else’s icon and making it from a form of it to another is not allowed. [...] If you are the author of the icon, and you want to post for example all active, passive and autocast version, you are allowed to make a submittion with active and passive version, and another one with the autocast version in place of active, for that submittion."
Blizzard naming convention:
BTN: Active
DISBTN: Disabled
PASBTN: Passive
DISPASBTN: Disabled passive
BTN: Autocast
BTN: AttackType
BTN: Upgrade
Unfortunately, Blizzard did not set a naming convention for Autocast, AttackType and Upgrade icons. They are named in the original archives just like the Active icons.
As these are just Strings and the internal W3 engine will surely accept any string (see "BTNYouDirtyRat!.blp"), I suggest we implement this naming convention: AUTO for Autocast icons, ATTACK for AttackType and UPGRADE for Upgrade icons. These String markers or any other that would "speak for itself". Example: BTN - one could clearly interpret it as BUTTON.
If this suggestion is accepted by the moderators/admin/most users, I'll try to make a poll or more to determine what string should be used. Afterwards, I'll implement it in W3IR's naming algorithms.
• "As a further suggestion, I would like to mention that instead of the DISPASBTN you could put the autocastable version of the icon. In that case, you could avoid posting twice the icon and so, keep it in a single submittion."
I do not agree with it. Check the "DISBTNVampiricAura.blp" and "DISPASBTNVampiricAura.blp". Convert them to TGA then analyze them with IrfanView. You will se that the DISPAS images has a wider black border, wider/more intense than the DIS image. This convention is set by Blizzard - I suggest we stick to it. In order to prevent repeated submission, see the suggestions placed at the end of this post.
• "Posting icons of a building/unit is prohibited, unless it is available on the site or in blizzard's mpqs for warcraft 3 (either ROC or TFT) as well, either in the form of a skin or a model. Moreover, that icon should either be a screenshot (with the face in the case of the units) or freehand."
• "Screenshot icons are prohibited, if they are not made for a non-blizzard building/unit. This includes screenshots for items, as an example diablo 2. Exception make screenshots of custom items, in the form of a model (again non-blizzard), and just like in the case of building/units, the item should be available on the site, either in the form of a skin, or a model."
The most important thing about an icon is to be usable. Therefore, what's the point in making an icon of a building/unit that does not exist? The same for spells. Concerning the items, on the other hand, it's simplier to implement the functions suggested by the visual representation of that item (green clouds/flames around a blade could represent either Chaos effect or a poison bonus).
• "Icons without or with poor shading are unaccepted."
Keep the aspect W3 like. Nothing to add here.
• "Icons which don’t represent anything, the image itself is not detailed or are very blurry, so that they cannot really be used for something, are against rules. Since this might be a relative area, we won’t be extremely strict here, but don’t post too many times icons in the same style, when we told you once that the icon doesn’t represent anything, because you will be in trouble."
Again, related to the icon's usability. Nothing more to add, other than the above mentioned principle: if you still spare some time to create an icon, why not make it great?
• "Icons only with disabled version are prohibited. Your icon must have the disabled version, but also either passive or active. You can of course put instead of passive an autocast version, or instead of active an autocast version, since there is not a third field for autocast versions."
This is kinda obsolete, as TheHive has implemented the Autocast and AttackType slots for icon upload. Yet, there are still the DISPASBTN and Upgrade slots to be implemented. Check the ending for a suggestion.
• "You are not allowed to take icons from other games and put them in warcraft, by adding the metal border. However, if you really want to do this because the icon looks incredible, give credits to the author, and make sure they look good. For example, don’t bring 42x42 icons resized to 64x64 so that they fit the warcraft 3 size. They will look blurry. If we discover that you brought icons from other games and didn’t give credits, you will be banned and the icons will be deleted."
I do not accept at all the idea of "taking icons from other games". W3 has its own universe - make use of it! Why place robot icons or car icons or any other icon not related to Orcs, Humans, Elves or Undead? Instead of creating a complete and consistent game universe, we diminish its beauty with petty icons of God knows what subject (on WC3Sear.ch I once saw an icon with 2Pac... I could not understand not even until now where could a user place that icon with a W3 use???).
• "Make sure that the icons have the warcraft 3 metal border. You may try to be creative and add your own border to the icon, but if it doesn’t look good you will be asked to add the classical border. Icons without a border are prohibited. Oh, and just adding a custom border to an already existant icon without any further changes is considered shallow editing. Further changes should be more than other shallow editing techniques though. You can post only the border as an icon, so that others can use it in place of the warcraft border."
I agree about the metal border. Keep the aspect consistent with the other resources. Otherwise, you'll find in your map 20 types of borders, looking stupid. I do not enforce uniformity, yet clean resources look better than complicated ones. Besides, you only have a space of 64x64 pixels, from which you already have lost 2x4x64 + 2x4x56 = 512 + 448 = 960 pixels. That from a 4096 pixels space. Try to be creative in this space...
On the other hand, the "post the border for other to use"... It's your choice.
• "Copy and Paste from cartoons, movies or real life pictures are also unaccepted."
I agree on this.
"Note: I don't take any responsability for the loss of your icons. If you post a rule-breaking icon on the site I will delete it with no backup. It's your responsability to keep a backup of your own icons."
I completely support Daelin on this issue. Every user has the responsibility to keep a backup version of his/her own designs. Also, in order to demonstrate that you are the author of that design, a larger version of it - let's say 128x128 or 256x256 or 512x512 - should exist on your computer. If you wouldn't be the author of that design, how on Earth would you have the design in a higher resolution/dimension?
3) Requested Icons Rules
"Since people may request some icons which do not follow the rules above (and somebody may indeed want just a recolor or a screenshot) here are some notes."
• "Under no circumstances are you to post an icon that breaks atleast one of the rules above and give as a reason that it was requested. If you do so, you will be penalized and the icon will be deleted."
• "You can email the icon set to the person requesting it or make an account on Photobucket and submit the icons there."
Who does not agree? If I remember correctly, there should be a Requests thread under Icon Discussions forum. Post it there, both the request and the icon. Otherwise, upload your icon to a free webhosting service and provide a link to it. With a JPEG image, so the other users can see the icon before actually accessing the provided URL.
Now, about the suggestions I would like to make:
• Please define the <official> naming convention. Blizzard has none - as you can see, even "!" is accepted ("BTNYouDirtyRat!.blp").
• Implement all slots for Icon upload: BTN, DISBTN, PASBTN, DISPASBTN, Autocast, AttackType and Upgrade.
I do not want to advert my own tools, yet I can't help it, since I tried to make it as useful as possible. Search for "Warcraft 3 Image Renamer" in the tools section. At the moment I wrote this text, it was not even approved. The rules from WC3Sear.ch are implemented, with less restriction concerning name characters and coloring techniques.
This tool can rename BTN, DISBTN, PASBTN and DISPASBTN based on a suffix convention and naming mask. It can also add borders, having implemented the BTN, DISBTN, PASBTN, DISPASBTN and Autocast (for 64x64 pixels images) and also AttackType and Upgrade (for 48x48 pixels images). I recommend IrfanView for resizing from 64x64 pixels downto 48x48 pixels images (for improved output quality). The bordering is realized without any third party application interaction, thus Photoshop free. Please carefully read the documentation of W3IR in order to acknowledge detailed information concerning its performances.
You are free to ignore this tool, from my point of view. Yet, if you'd just check it's screenshot or "ReadMe.txt" file, you might become interested by W3IR.
These being said, have fun MODding W3!
EoF.BlackDoom;
If the link above doesn't work at any given time, PM and I'll post the content of that post here.
1) Posting Rules
• In order to preserve server space and to reduce unnecesary data redundancy, please first use the Search feature available on The Hive Workshop before posting a new thread. Perhaps someone else already had encountered the same problem and might have also found a solution to it.
Overall, it's fair toward everybody else not to fill the site with recurrent questions. Also, I think it's fair toward yourself to first search for information, then to ask.
2) Submitting Rules
• "Plain recolors are prohibited."
Though this rule is harsh, it has its point. Redundant info takes space. I agree.
Then, check these out:
[Blizzard recolors, from RoC & TFT]
http://img220.imageshack.us/img220/5993/szwq2.jpg
We have 2 options:
1. Follow the rule set by Blizzard designers - thus accepting "recolors" based on this significance:
- green for instant health restoration
- blue for instant mana restoration
- purple for rejuvenation
- pink for omniscience
- lime/neon green for mana regeneration rate enhancement
- yellow/light orange for revive
These rules should be combined with the rules of the common sense - I don't think that a potion a Hero drinks should revive 6 fallen friendly units.
Other colors are not to be rejected - if they represent a distinct effect. A complete code of chromatic significances should be developed by moderators in order to make clear which does what.
Another thing about this rule: if someone is going to upload a set of icons bearing this rules, only the author is allowed to do so. Therefore, users should first do a potion - let's say - then upload them ALL, having all colors included. If they don't only the author of the first set of icons can complete the set later.
For easier Icon view and easier determination of which user is the original author - implement a Date view in the forms you use (the moderators) in order to determine which users uploaded first those icons.
If some user needs one more color not uploaded by the author, let him/her contact the original author of that icon and request an extra icon.
2. Keep the harsh rule.
It shall lead to restricted design possibilities and low-meaning item significance.
This option we have, this chance - to be able to MOD the W3 resources should be about imagination, not restrictions.
After all, it's your decision - moderators and / or admins. Rules should equally apply all users snd should represent the will of the majority of those under its application. But then, we're just users...
• "Shallowing editing of already existing icons (including your own icon) is not accepted."
• "Simple copy-paste, also known as icon merging must be very good (so the result is different than the original icons)."
Shallow editing includes:
- rotating the icon
- recoloring it
- playing with the contrast/brightness
- adding a custom border to an already existant icon without any further changes
If you still bother to spend some time on making a "great" icon, create at least 50%-75% of it. Yes, take a part or to ar keep a given line of items, yet make them unique, distinct. Otherwise, why bother?
• "Stealing is prohibited. If you take someone else’s icon and change it, you MUST give credits to the author, even if it is Blizzard. To give credits attach a readme and/or post a comment just after you submitted the icon, for the credits."
• Don’t post icons from the Warcraft 3 mpqs even if they are hidden in WE or not.
This is quite a stupid thing to do. Just think a little about this: if one has W3, then he/she also has the original MPQs, therefore the original icons. Then why upload them???
• "Taking someone else’s icon and making it from a form of it to another is not allowed. [...] If you are the author of the icon, and you want to post for example all active, passive and autocast version, you are allowed to make a submittion with active and passive version, and another one with the autocast version in place of active, for that submittion."
Blizzard naming convention:
BTN: Active
DISBTN: Disabled
PASBTN: Passive
DISPASBTN: Disabled passive
BTN: Autocast
BTN: AttackType
BTN: Upgrade
Unfortunately, Blizzard did not set a naming convention for Autocast, AttackType and Upgrade icons. They are named in the original archives just like the Active icons.
As these are just Strings and the internal W3 engine will surely accept any string (see "BTNYouDirtyRat!.blp"), I suggest we implement this naming convention: AUTO for Autocast icons, ATTACK for AttackType and UPGRADE for Upgrade icons. These String markers or any other that would "speak for itself". Example: BTN - one could clearly interpret it as BUTTON.
If this suggestion is accepted by the moderators/admin/most users, I'll try to make a poll or more to determine what string should be used. Afterwards, I'll implement it in W3IR's naming algorithms.
• "As a further suggestion, I would like to mention that instead of the DISPASBTN you could put the autocastable version of the icon. In that case, you could avoid posting twice the icon and so, keep it in a single submittion."
I do not agree with it. Check the "DISBTNVampiricAura.blp" and "DISPASBTNVampiricAura.blp". Convert them to TGA then analyze them with IrfanView. You will se that the DISPAS images has a wider black border, wider/more intense than the DIS image. This convention is set by Blizzard - I suggest we stick to it. In order to prevent repeated submission, see the suggestions placed at the end of this post.
• "Posting icons of a building/unit is prohibited, unless it is available on the site or in blizzard's mpqs for warcraft 3 (either ROC or TFT) as well, either in the form of a skin or a model. Moreover, that icon should either be a screenshot (with the face in the case of the units) or freehand."
• "Screenshot icons are prohibited, if they are not made for a non-blizzard building/unit. This includes screenshots for items, as an example diablo 2. Exception make screenshots of custom items, in the form of a model (again non-blizzard), and just like in the case of building/units, the item should be available on the site, either in the form of a skin, or a model."
The most important thing about an icon is to be usable. Therefore, what's the point in making an icon of a building/unit that does not exist? The same for spells. Concerning the items, on the other hand, it's simplier to implement the functions suggested by the visual representation of that item (green clouds/flames around a blade could represent either Chaos effect or a poison bonus).
• "Icons without or with poor shading are unaccepted."
Keep the aspect W3 like. Nothing to add here.
• "Icons which don’t represent anything, the image itself is not detailed or are very blurry, so that they cannot really be used for something, are against rules. Since this might be a relative area, we won’t be extremely strict here, but don’t post too many times icons in the same style, when we told you once that the icon doesn’t represent anything, because you will be in trouble."
Again, related to the icon's usability. Nothing more to add, other than the above mentioned principle: if you still spare some time to create an icon, why not make it great?
• "Icons only with disabled version are prohibited. Your icon must have the disabled version, but also either passive or active. You can of course put instead of passive an autocast version, or instead of active an autocast version, since there is not a third field for autocast versions."
This is kinda obsolete, as TheHive has implemented the Autocast and AttackType slots for icon upload. Yet, there are still the DISPASBTN and Upgrade slots to be implemented. Check the ending for a suggestion.
• "You are not allowed to take icons from other games and put them in warcraft, by adding the metal border. However, if you really want to do this because the icon looks incredible, give credits to the author, and make sure they look good. For example, don’t bring 42x42 icons resized to 64x64 so that they fit the warcraft 3 size. They will look blurry. If we discover that you brought icons from other games and didn’t give credits, you will be banned and the icons will be deleted."
I do not accept at all the idea of "taking icons from other games". W3 has its own universe - make use of it! Why place robot icons or car icons or any other icon not related to Orcs, Humans, Elves or Undead? Instead of creating a complete and consistent game universe, we diminish its beauty with petty icons of God knows what subject (on WC3Sear.ch I once saw an icon with 2Pac... I could not understand not even until now where could a user place that icon with a W3 use???).
• "Make sure that the icons have the warcraft 3 metal border. You may try to be creative and add your own border to the icon, but if it doesn’t look good you will be asked to add the classical border. Icons without a border are prohibited. Oh, and just adding a custom border to an already existant icon without any further changes is considered shallow editing. Further changes should be more than other shallow editing techniques though. You can post only the border as an icon, so that others can use it in place of the warcraft border."
I agree about the metal border. Keep the aspect consistent with the other resources. Otherwise, you'll find in your map 20 types of borders, looking stupid. I do not enforce uniformity, yet clean resources look better than complicated ones. Besides, you only have a space of 64x64 pixels, from which you already have lost 2x4x64 + 2x4x56 = 512 + 448 = 960 pixels. That from a 4096 pixels space. Try to be creative in this space...
On the other hand, the "post the border for other to use"... It's your choice.
• "Copy and Paste from cartoons, movies or real life pictures are also unaccepted."
I agree on this.
"Note: I don't take any responsability for the loss of your icons. If you post a rule-breaking icon on the site I will delete it with no backup. It's your responsability to keep a backup of your own icons."
I completely support Daelin on this issue. Every user has the responsibility to keep a backup version of his/her own designs. Also, in order to demonstrate that you are the author of that design, a larger version of it - let's say 128x128 or 256x256 or 512x512 - should exist on your computer. If you wouldn't be the author of that design, how on Earth would you have the design in a higher resolution/dimension?
3) Requested Icons Rules
"Since people may request some icons which do not follow the rules above (and somebody may indeed want just a recolor or a screenshot) here are some notes."
• "Under no circumstances are you to post an icon that breaks atleast one of the rules above and give as a reason that it was requested. If you do so, you will be penalized and the icon will be deleted."
• "You can email the icon set to the person requesting it or make an account on Photobucket and submit the icons there."
Who does not agree? If I remember correctly, there should be a Requests thread under Icon Discussions forum. Post it there, both the request and the icon. Otherwise, upload your icon to a free webhosting service and provide a link to it. With a JPEG image, so the other users can see the icon before actually accessing the provided URL.
Now, about the suggestions I would like to make:
• Please define the <official> naming convention. Blizzard has none - as you can see, even "!" is accepted ("BTNYouDirtyRat!.blp").
• Implement all slots for Icon upload: BTN, DISBTN, PASBTN, DISPASBTN, Autocast, AttackType and Upgrade.
I do not want to advert my own tools, yet I can't help it, since I tried to make it as useful as possible. Search for "Warcraft 3 Image Renamer" in the tools section. At the moment I wrote this text, it was not even approved. The rules from WC3Sear.ch are implemented, with less restriction concerning name characters and coloring techniques.
This tool can rename BTN, DISBTN, PASBTN and DISPASBTN based on a suffix convention and naming mask. It can also add borders, having implemented the BTN, DISBTN, PASBTN, DISPASBTN and Autocast (for 64x64 pixels images) and also AttackType and Upgrade (for 48x48 pixels images). I recommend IrfanView for resizing from 64x64 pixels downto 48x48 pixels images (for improved output quality). The bordering is realized without any third party application interaction, thus Photoshop free. Please carefully read the documentation of W3IR in order to acknowledge detailed information concerning its performances.
You are free to ignore this tool, from my point of view. Yet, if you'd just check it's screenshot or "ReadMe.txt" file, you might become interested by W3IR.
These being said, have fun MODding W3!
EoF.BlackDoom;