Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
It's a Tower Wars Map, up to 9 Players splitted up in 3 teams.
Every player chooses one of 8 available races. You build towers to defend your team's throne. By sending creeps you increase your income and probably steal some of the enemy's 25 lives. The last surviving team wins.
The are a few tips how to play IITW for winning more often.
1. Try to get the highest Income, it's very useful send stronger units than your opponent does.
2. Don't build more than needed, it's good for your income.
3. Use AirUnits! That is most efficient against enemies with a huge maze.
4. Maze! If you don't do so you won't win in IITW.
Important Functions:
-Votesystem for choosing the game settings.
-You can sell units for getting 100% return.
-That does also work with WoodTowers, you get back the full amount of wood.
-Every tower is upgradeable to the next higher level.
-8 different races
-Kick system: Red, Purple and Green can kick teammates by writing: "-kick color"
For example can green write "-kick grey" to kick Player9.
-Total new system for revealing a teams area.
You can send creeps in your two Spawning Centers to increase your income. Later, you should also start sending creeps to increase your wood income. Every 25 seconds, you receive the current amount of gold/wood.
By killing those units send by your opponents you also gain a little gold. They drop as much gold as they do increase your income.
Each team is sending to the next team. That means:
Team1 is sending against Team2.
Team2 is sending against Team3.
Team3 is sending against Team1.
If a team is defeated, the other two teams are sending against each other. For example:
Team2 has been defeated.
Team1 is sending against Team3.
Team3 is sending against Team1.
The two outer players send against the two outer players of the next team. The creeps become doubled ( One for the left lane and one for the right lane).
The player in the middle sends against the player in the middle of the next team.
The last team surviving wins.
It took me over 120 hours to create this map, balance the units and fix all by then known bugs.
If you want to make a map based of IITW, contact me at [email protected].
I hope you enjoy playing IITW.
@ Vengeancekael:
Yeah, I was basically sitting 120 hours in front of my pc screen, but A LOT more sitting anywhere and writing all those triggers on a sheet of paper...
But 120 hours for my first map is ok, don't you think so?
@krisserz
Thx, done. I didn't even notice it that I was writing a reply....
Indeed it`s not much...
But ofcaurse you may have done it wery well. If I`ll find some time I`ll check it.
Yeah, I was basically sitting 120 hours in front of my pc screen, but A LOT more sitting anywhere and writing all those triggers on a sheet of paper...
But 120 hours for my first map is ok, don't you think so?
Ok, 120 hours are nothing, compared to what other mappers spent.
I'm really looking forward to ur critics.
Right, i'm learning Jass at the moment. Makes many things much easier.
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