- Joined
- Jul 1, 2005
- Messages
- 393
I've been looking through it and playing it and I've realized that victory is very clean-cut. Either team can win but once they gain the upperhand it's nearly impossible to turn back time.
-Added inventory slots for huntresses
-Added Dragon Empress
-New Abillities and magics for dragons
Things being considered:
Dragons have no build limit on their units... Perhaps setting a maximum of 10 would be reasonable.
Escape Maneuvers for Royal Dragon Girl and all Whelps. A random percentage chance of escaping when used. Destroys nets.
Huntresses (dragonslayers) removing a few shops or make it so that shops can each sell one item, and that's it, those items don't come back before end of game.
Make all structures destructible, so that dragons can litterally fly in and decimate a villiage both by slaying units and blowing up structures & shops.
Have dragons gain something from blowing up structures, either golds, or something else like a special ability called Lore of Dragons.
-Added inventory slots for huntresses
-Added Dragon Empress
-New Abillities and magics for dragons
Things being considered:
Dragons have no build limit on their units... Perhaps setting a maximum of 10 would be reasonable.
Escape Maneuvers for Royal Dragon Girl and all Whelps. A random percentage chance of escaping when used. Destroys nets.
Huntresses (dragonslayers) removing a few shops or make it so that shops can each sell one item, and that's it, those items don't come back before end of game.
Make all structures destructible, so that dragons can litterally fly in and decimate a villiage both by slaying units and blowing up structures & shops.
Have dragons gain something from blowing up structures, either golds, or something else like a special ability called Lore of Dragons.