- Joined
- Dec 2, 2024
- Messages
- 300
Fight for Freedom
JASS:
//============================================================================
// Golden Order
//============================================================================
globals
player user = PlayerEx(21)
player orange = PlayerEx(6)
constant integer PURIFIER = 'H60K'
endglobals
//============================================================================
// main
//============================================================================
function main takes nothing returns nothing
call CampaignAI('h605', null)
call SetReplacements(99,99,99)
set campaign_wood_peons = 4
call SetPeonsRepair( true )
call GroupTimedLife(true)
// BUILDS (no farms because town hall have 100 food.)
call SetBuildUnitEx( 1, 1, 1, 'h60N' ) // Peasant
call SetBuildUnitEx( 1, 1, 1, 'h605' ) // Golden Order Town Hall
call SetBuildUnitEx( 1, 1, 1, 'h60A' ) // Golden Order Barracks
call SetBuildUnitEx( 1, 1, 1, 'h60B' ) // Lumber Mill
call SetBuildUnitEx( 1, 1, 1, 'h609' ) // Altar of Kings
call SetBuildUnitEx( 1, 1, 1, 'h60C' ) // Blacksmith
call SetBuildUnitEx( 1, 1, 1, 'h606' ) // Golden Order Keep
call SetBuildUnitEx( 1, 1, 1, 'h60E' ) // Arcane Sanctum
call SetBuildUnitEx( 1, 1, 1, 'h607' ) // Golden Order Castle
call SetBuildUnitEx( 2, 2, 2, 'h60F' ) // Guard Tower
call SetBuildUnitEx( 1, 1, 1, 'h60G' ) // Cannon Tower
call SetBuildUnitEx( 1, 1, 1, 'h60H' ) // Arcane Tower
call SetBuildUnitEx( 6, 6, 6, 'h60N' ) // Peasant (6)
// DEFENSORES ()
call CampaignDefenderEx( 2, 2, 2, 'h600' ) // Varkhazan Footman
call CampaignDefenderEx( 1, 1, 1, 'h603' ) // Varkhazan Spearman
call CampaignDefenderEx( 2, 2, 2, 'h602' ) // Varkhazan Bowman
call CampaignDefenderEx( 1, 1, 1, 'h604' ) // Varkhazan Priest
call CampaignDefenderEx( 1, 1, 1, PURIFIER ) // Purifier
//*** WAVE 1 () ***
call InitAssaultGroup()
call CampaignAttackerEx( 3, 3, 3, 'h600' ) // Varkhazan Footman
call CampaignAttackerEx( 2, 2, 2, 'h602' ) // Varkhazan Bowman
call SuicideOnPlayerEx(M2,M2,M2,user)
//*** WAVE 2 () ***
call InitAssaultGroup()
call CampaignAttackerEx( 3, 3, 3, 'h600' ) // Varkhazan Footman
call CampaignAttackerEx( 2, 2, 2, 'h603' ) // Varkhazan Spearman
call CampaignAttackerEx( 1, 1, 1, 'h604' ) // Varkhazan Priest
call CampaignAttackerEx( 1, 1, 1, PURIFIER ) // Purifier
call SuicideOnPlayerEx(M4,M4,M4,user)
//*** WAVE 3 () ***
call InitAssaultGroup()
call CampaignAttackerEx( 2, 2, 2, 'h601' ) // Varkhazan Knight
call CampaignAttackerEx( 3, 3, 3, 'h603' ) // Varkhazan Spearman
call CampaignAttackerEx( 2, 2, 2, 'h602' ) // Varkhazan Bowman
call CampaignAttackerEx( 1, 1, 1, 'h604' ) // Varkhazan Priest
call SuicideOnPlayerEx(M7,M7,M7,user)
//*** WAVE 4 () ***
loop
call InitAssaultGroup()
call CampaignAttackerEx( 3, 3, 3, 'h601' ) // Varkhazan Knight
call CampaignAttackerEx( 4, 4, 4, 'h600' ) // Varkhazan Footman
call CampaignAttackerEx( 3, 3, 3, 'h602' ) // Varkhazan Bowman
call CampaignAttackerEx( 2, 2, 2, 'h603' ) // Varkhazan Spearman
call CampaignAttackerEx( 2, 2, 2, 'h604' ) // Varkhazan Priest
call CampaignAttackerEx( 1, 1, 1, PURIFIER ) // Purifier
call SuicideOnPlayerEx(M9,M9,M9,user)
endloop
endfunction
Does this AI code work perfectly? Is the AI only meant for building and attacking, or can it be set up for some other system as well? Please, any tips involving AI are welcome!
