JASS:
globals
player user = PlayerEx (0)
endglobals
function main takes nothing returns nothing
call CampaignAI (MOON_WELL,null)
call SetReplacements (1,1,1)
call SetSlowChopping (true)
call SetPeonsRepair (true)
call SetBuildUnitEx (1,1,1, TREE_LIFE)
call SetBuildUnitEx (5,5,5, WISP)
call SetBuildUnitEx (1,1,1, ANCIENT_WAR)
call SetBuildUnitEx (1,1,1, ANCIENT_LORE)
call SetBuildUnitEx (1,1,1, HUNTERS_HALL)
call SetBuildUnitEx (1,1,1, ANCIENT_WIND)
call SetBuildUnitEx (1,1,1, TREE_AGES)
call SetBuildUnitEx (1,1,1, ELF_ALTAR)
call SetBuildUnitEx (1,1,1, TREE_ETERNITY)
call SetBuildUnitEx (1,1,1, CHIMAERA_ROOST)
call CampaignDefenderEx (1,2,4, CHIMAERA)
call CampaignDefenderEx (1,6,8, ARCHER)
call CampaignDefenderEx (1,4,6, HUNTRESS)
call WaitForSignal()
call InitAssaultGroup ()
call CampaignAttackerEx (2,4,6, ARCHER)
call SuicideOnPlayerEx (M3,M3,M2,user)
call InitAssaultGroup ()
call CampaignAttackerEx (2,4,6, ARCHER)
call CampaignAttackerEx (2,4,4, HUNTRESS)
call SuicideOnPlayerEx (M2,M4,M6,user)
call InitAssaultGroup ()
call CampaignAttackerEx (2,4,6, ARCHER)
call CampaignAttackerEx (0,1,2, CHIMAERA)
call SuicideOnPlayerEx (M5,M5,M4,user)
loop
call InitAssaultGroup ()
call CampaignAttackerEx (2,4,6, ARCHER)
call SuicideOnPlayerEx (M3,M3,M2,user)
call InitAssaultGroup ()
call CampaignAttackerEx (2,4,6, ARCHER)
call CampaignAttackerEx (2,4,4, HUNTRESS)
call SuicideOnPlayerEx (M6,M4,M2,user)
call InitAssaultGroup ()
call CampaignAttackerEx (2,4,6, ARCHER)
call CampaignAttackerEx (0,1,2, CHIMAERA)
call SuicideOnPlayerEx (M5,M5,M4,user)
endloop
endfunction
I can't understand why it doesn't do anything, the syntax check passes correctly. I've reviewed several similar threads but I can't find one similar to mine.
Last edited by a moderator:




