Hello guys, I made this script for custom units, although the syntax checker approves it, it doesn't do anything. Can you tell me what's wrong?
JASS:
[/
globals
player user = PlayerEx (1)
constant integer NWAT ='n000'
constant integer NSSN ='n001'
constant integer NOWB ='n003'
constant integer BARROWDENS ='n002'
constant integer HERO ='Ewrd'
endglobals
function main takes nothing returns nothing
call CampaignAI(MOON_WELL,null)
call SetReplacements(1,1,1)
call SetSlowChopping(true)
call SetPeonsRepair(true)
call SetBuildUnitEx(1,1,1, WISP)
call SetBuildUnitEx(1,1,1, TREE_LIFE)
call SetBuildUnitEx(1,1,1, BARROWDENS)
call SetBuildUnitEx(5,5,5, WISP)
call SetBuildUnitEx(1,1,1, ANCIENT_WAR)
call SetBuildUnitEx(1,1,1, ANCIENT_LORE)
call SetBuildUnitEx(1,1,1, HUNTERS_HALL)
call SetBuildUnitEx(1,1,1, ANCIENT_WIND)
call SetBuildUnitEx(1,1,1, TREE_AGES)
call SetBuildUnitEx(1,1,1, ELF_ALTAR)
call SetBuildUnitEx(1,1,1, CHIMAERA_ROOST)
call SetBuildUnitEx(1,1,1, TREE_ETERNITY)
call CampaignDefenderEx(1,1,1, 'NSSN')
call CampaignDefenderEx(1,1,1, 'NWAT')
call CampaignDefenderEx(1,1,1, 'EWRD')
call WaitForSignal()
call InitAssaultGroup ()
call CampaignAttackerEx(1,1,1, 'NOWB')
call CampaignAttackerEx(2,2,2, 'NWAT')
call SuicideOnPlayerEx(M4,M4,M2,user)
call InitAssaultGroup ()
call CampaignAttackerEx(1,1,1, 'EWRD')
call CampaignAttackerEx(2,2,2, 'NSSN')
call SuicideOnPlayerEx (M2,M4,M6,user)
call InitAssaultGroup ()
call CampaignAttackerEx(2,2,4, 'NWAT')
call CampaignAttackerEx(1,1,1, 'EWRD')
call SuicideOnPlayerEx (M5,M5,M4,user)
loop
call InitAssaultGroup ()
call CampaignAttackerEx(1,1,2, 'NOWB')
call CampaignAttackerEx(2,2,4, 'NWAT')
call SuicideOnPlayerEx(M3,M3,M2,user)
call InitAssaultGroup ()
call CampaignAttackerEx(4,2,2, 'NOWB')
call CampaignAttackerEx(2,2,3, 'NWAT')
call CampaignAttackerEx(2,3,4, 'NSSN')
call SuicideOnPlayerEx(M6,M4,M2,user)
call InitAssaultGroup ()
call CampaignAttackerEx(2,3,4, 'NOWB')
call CampaignAttackerEx(1,1,1, 'EWRD')
call SuicideOnPlayerEx(M5,M5,M4,user)
endloop
endfunction
]
