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I require aid

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Level 45
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Dec 13, 2005
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I've made this model which depicts a Broken from WoW:TBC... No geomerging at all was involved, only model editing. I also gave it a new wrap. Now, the problem is with his tentacles/flesh whiskers... Since I made them from vertices from the head, they move with it and often go through his body. A solution might me re-rigging this model, but adding the ends of the whiskers to "bone_chest" and/or adding another bone, "bone_neck", which moves the middle part of them so that the whiskers move smoothly. I do not hold the knowledge needed to fulfill such a task, thus I ask those that do know... Also, if my request sounds arrogant, then I apologize, that was not my intention...
I attached the model along with a picture of it. Thank you for at least reading
 

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Level 45
Joined
Jun 3, 2005
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6,982
1. Open model.
2. Select the area in which u want your part to follow (neck or whatever, only select 1 vertex though)
3.Click Tools>vertex group of selection
4. take note of the number


5. Click on the area u want to move its bone attachment (your tentacle thing in this case)
6.Go to Tools>Assign Vertex Group


7. Eat a Banana.
8. Done.
 
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