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I need to fix this Transport Trigger

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Aug 31, 2016
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Look, I want to activate a Trigger when an unit from Player One (Red) is loaded in a transport, and when it leaves the transport activates another trigger and desactivates the other.

I don't know nothing from triggers actually... but I tried it. :p

I tried with a system maked by me that check if the units is in the transport every 0.50 seconds. It's a good idea but I execute it wrongly.

I'd like to explain something... I don't choose the unit directly because I'll change the units frecuently, but they still owned by the Player One (Red).

(Camera and Arrow Keys triggers are examples haha)


Sorry if you don't understand me correctly, I don't speak English very well. :croll:

Here is the map, I don't show the trigger cause I don't know it :/
 

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What do you want to happen specifically?

You can use the event
  • Unit - A unit Is loaded into a transport
Then you can check if it's a unit owned by player 1. Save this unit to a variable. If it is turn on/do whatever you want.

Then have a periodic trigger checking for the condition
  • (yourUnit is being transported) Equal to False
When this condition is met you can turn off/do whatever you want.
 
What do you want to happen specifically?

You can use the event
  • Unit - A unit Is loaded into a transport
Then you can check if it's a unit owned by player 1. Save this unit to a variable. If it is turn on/do whatever you want.

Then have a periodic trigger checking for the condition
  • (yourUnit is being transported) Equal to False
When this condition is met you can turn off/do whatever you want.
Look, in my map there is a Camera Wow. I want to when the unit owned by the player 1 enter to a transport, it activates an Arrow Key Movement, and when the unit leaves the transport, the Arrow Key Movement turn off.
 
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