I need some help :D

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Level 6
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Mar 28, 2018
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130
how do I change this trigger to give 100% pure damage and ignore any armor.

  • Counter Helix
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • ((Triggering unit) has buff Counter Helix ) Equal to True
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Random integer number between 1 and 100) Less than or equal to 17
        • Then - Actions
          • Set VariableSet Temp_Point = (Position of (Triggering unit))
          • Set VariableSet Temp_Group = (Units within 300.00 of Temp_Point matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit)).) Equal to True) and (((Matching unit) is alive) Equal to True)).)
          • Unit Group - Pick every unit in Temp_Group and do (Actions)
            • Loop - Actions
              • Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
              • Unit - Cause (Triggering unit) to damage (Picked unit), dealing (25.00 + (25.00 x (Real((Level of Counter Helix for (Triggering unit)))))) damage of attack type Hero and damage type Normal
          • Animation - Play (Triggering unit)'s spin animation
          • Custom script: call RemoveLocation(udg_Temp_Point)
          • Custom script: set udg_Temp_Point = null
          • Custom script: call DestroyGroup(udg_Temp_Group)
          • Custom script: set udg_Temp_Group = null
          • Trigger - Turn off (This trigger)
          • Wait 0.25 seconds
          • Trigger - Turn on (This trigger)
          • Animation - Play (Triggering unit)'s stand animation
        • Else - Actions
 
Level 29
Joined
Sep 26, 2009
Messages
2,594
You will need to use different attack and damage type in this action:
  • Unit - Cause (Triggering unit) to damage (Picked unit), dealing (25.00 + (25.00 x (Real((Level of Counter Helix for (Triggering unit)))))) damage of attack type Hero and damage type Norma
See WC3's Damage System, especially the excel table picture which shows how various pairs of attack/damage work
 
Level 6
Joined
Mar 28, 2018
Messages
130
I did this and it works perfectly :D

  • Unit - Cause (Triggering unit) to damage (Picked unit), dealing (60.00 + (30.00 x (Real((Level of Wind Sword for (Triggering unit)))))) damage of attack type Chaos and damage type Universal
 
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