- Joined
- May 27, 2008
- Messages
- 62
Well, I am creating a spell and i need one VEEERY important part to trigger. Well, here is hashtable what i use

Could any one tell me how? Also it would be nice if someone could help me in MUI problems...
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Hashtable - Save Handle Of(Last created unit) as (Integer A) of (Key (Triggering unit)) in AB_Hashtable
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For each (Integer A) from 1 to 18, do (Actions)
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Loop - Actions
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Set AB_Point = (Position of (Load (Integer A) of (Key (Triggering unit)) in AB_Hashtable))
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Unit - Create 1 Footman for Player 1 (Red) at AB_Point facing Default building facing degrees
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Could any one tell me how? Also it would be nice if someone could help me in MUI problems...
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