Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Unit - Hide (Picked unit))
RemovePlayerUnit
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Try this: Events:Map initialization
Conditions: none
Actions:
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) slot status) Equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units owned by (Picked player) and do (Unit - remove (Picked unit))
Else - Actions
Do nothing