• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

I need help w/ terms

Status
Not open for further replies.
Level 6
Joined
Apr 20, 2016
Messages
215
Hello everyone,

I know it's hard to understand but I need to know this, when i was in the spell editor I saw in the discription <Alfc, Dat1> something like that :huh: if I can remember clearly, I was wondering if i can do that on the description of the item so I wanted to get a list of this from google unfortunately I didn't know the keywords:cry: hopefully you could give me a list of this (what ever it is called). Thanks in Advance:thumbs_up:
 
Yes you can. Literally just copy the way its done in the spell editor wherever you want text to show data from the object editor: <rawcode of the ability/item/whatever you want to reference, name of field>

You can find the rawcodes of your objects by pressing Control+D and looking at the names. This also conveniently shows you the names for all the different fields you can change, which is the second thing you need to input.
 
Yes you can. Literally just copy the way its done in the spell editor wherever you want text to show data from the object editor: <rawcode of the ability/item/whatever you want to reference, name of field>

You can find the rawcodes of your objects by pressing Control+D and looking at the names. This also conveniently shows you the names for all the different fields you can change, which is the second thing you need to input.
Sorry I didn't get you back there, so if I just Ctrl+D on a field then will it show up or should I double-click the field then Ctrl+D, then how would I know that it showed up. P.s: I just can't understand raw codes
 
In the object editor's list of spells, look at where it says Thunderclap Storm Bolt, etc. and just press ctrl+d. Those names now instead display the rawcode of the spell. Storm bolt is 'AHtb': Abilities, Human (captial h for hero), thundebolt (original name of the spell). If you make an new spell it will say '<ability its based on>:Axxx' where xxx is the number of the spell (goes up every time when you make a spell: A000, A001, A249...). When you refer to this spell you only use its new number like 'A005'; the base spell is only for the editor.

Ctrl+d toggles between modes that show rawcodes and those that don't. Look at the data fields on in the editor and just press ctrl+d. Not while editing one just literally look at the window and you can see the names of all the fields change to like 'dat1' and 'hdur', etc.
 
Which is better an item w/ history or W/o
Really depends on how cluttered it is.
Ctrl+d toggles between modes that show rawcodes and those that don't. Look at the data fields on in the editor and just press ctrl+d. Not while editing one just literally look at the window and you can see the names of all the fields change to like 'dat1' and 'hdur', etc.
I misspoke about this and wanted to clarify: pressing Ctrl+d does toggle the OE fields, but it's actually the 4 digit code in parenthesis next to the field before you press Ctrl+d you need to use. For example where it says "Abilities - Normal (uabi)".
 
Status
Not open for further replies.
Back
Top