- Joined
- Feb 9, 2009
- Messages
- 52
Hello here !
I'm making a custom game map and everything has been fine untill I find two issues.
1) The biggest one happens when I use transport ships to harvest gold (oil platform) in the sea. It seems to works except when I build a new Town Hall, then the transport ships get a new pathfinding to the last built Town Hall to bring back their gold but they cannot gather it because town hall are inland and transport ships MUST gather gold to the nearest shipyard ! The only way I've found yet in game is to kill my shipyard and build a new one so the transport ships find their good way to harvest gold correctly once again. But guess what ? If I build another Town Hall on land, the bug happens again ... so it's a bit of an issue when playing my map. [FIXED] => Thanks to
Death Adder
2) This one is a little less anoying but still ... it happens when someone finishes his tier 4 upgrade with the high elves/blood elves (I made a trigger to change the default facing angle by replacing the building). So half of the workers stop harvesting gold and lumber because they don't find the new path to gather ressources. [NOW FIXED] => I've made a custom model which I rotated in mdleditor from the basic ingame model
Thank you for any help you can provide and I'm sorry for my aproximative english.
Hope to see a solution soon and learn from more advanced mapmakers !
EDIT in bold characters + underlines
I'm making a custom game map and everything has been fine untill I find two issues.
1) The biggest one happens when I use transport ships to harvest gold (oil platform) in the sea. It seems to works except when I build a new Town Hall, then the transport ships get a new pathfinding to the last built Town Hall to bring back their gold but they cannot gather it because town hall are inland and transport ships MUST gather gold to the nearest shipyard ! The only way I've found yet in game is to kill my shipyard and build a new one so the transport ships find their good way to harvest gold correctly once again. But guess what ? If I build another Town Hall on land, the bug happens again ... so it's a bit of an issue when playing my map. [FIXED] => Thanks to
Death Adder
2) This one is a little less anoying but still ... it happens when someone finishes his tier 4 upgrade with the high elves/blood elves (I made a trigger to change the default facing angle by replacing the building). So half of the workers stop harvesting gold and lumber because they don't find the new path to gather ressources. [NOW FIXED] => I've made a custom model which I rotated in mdleditor from the basic ingame model
Thank you for any help you can provide and I'm sorry for my aproximative english.
Hope to see a solution soon and learn from more advanced mapmakers !
EDIT in bold characters + underlines
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