The only way to avoid that is to put the models in a different location. As long as the *skin* doesn't overwrite the original skin, then it'll be fine. Models don't actually need a specific directory to rest in, but skins have to be exactly where the model looks for them, or they won't show.
About weapons.
Instead of using any triggers for them at all, try thus:
Take the "Slow Aura (Tornado)" ability and nerf it so it does nothing. Change the speed reduction to 0.00, change the radius of effect to 0.00, and set the targets to None.
Then set the art of the slow aura to be your weapon model, the attachment point to be hand,right (or whatever), and the number of attachments to be 1.
Add the Slow Aura ability to the item.
This should add the effect to the user of the item without using any triggers, which at the very least will tell you if there's something flawed with your trigger. Personally, I prefer this method to having a trigger do it, but if you need to have many abilities on your items you'll run into the item max quickly, which means you won't have room for special effect art.
Even still, some of the abilities that you're using on the items might support art for the user, and you could use those instead of the dummy spell.
While you're at it, why don't you use the
Code:
tags and paste your special effect trigger here so we can look at it and debug.