• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

[Trigger] ...i have think and think

Status
Not open for further replies.
Level 5
Joined
Nov 6, 2008
Messages
150
im trying to make a td for my friends(=
and what i need help to is my map look like that
---------------
|who the blue sould kill here
| |-----------
|
| |
| |------------
| who the red sould kill here
-----------------
how can i do so are split like that?
if you understand?
 
Level 5
Joined
Nov 6, 2008
Messages
150
...that was not that i looked for.....
i try to explane better now...
you know that is in a td(tower defence)....
when the unit are spawned and walk to my first
place sould there spilt up and not walk the same way to the end..

here is a image for what i mean
 

Attachments

  • td.jpg
    td.jpg
    15.3 KB · Views: 88
Level 28
Joined
Jan 26, 2007
Messages
4,789
Create a trigger like this:
When a unit enters a region (unit may not be owned by Red/Blue), set a variable integer +1 (initially, the integer is 0).
If the integer is 1, then move the unit to red's area, if the integer is 2, then move the unit to blue's area and reset the variable back to 0.

  • Remove the leaks!
  • Work on your English before submitting the map!
 
Status
Not open for further replies.
Top