Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
right heres my problem i wanna make some boss's for my map and i want them to use spells like in impossible boss, could some1 make a map of an example of 1 plz,sorry again if its in wrong forum.
Hmmm, ok you've got to be alot more specific than that.
To answer your question on how to make bosses like in "impossible bosses", the answer is triggers. Lots of triggers.
If you are wanting to make a map along those lines, let us know specific abilities you want to do (like fire boss's nova, or specific target fire line), and we can direct you in the right path. And remember that the best way to learn things is to use tutorials and try it yourself.
right now i know wot u want me to do it'll help me more to be specific, right the type of spells i need are like the flamethrower in impossible boss(but with rocks my boss is a earth based boss), a spell like warstomp with throws rocks over the place, a spell which is like a charge attack,but kills if it touches and a finisher (well you can choose wot u think wot wud be good for earth boss)
If you mean by "making a boss like impossible bosses" - a boss that casts spells alone the AI forum is your friend.
If you mean how to make those spells, well as Castlemaster said - a lot of triggers.
Spells are usually mostly based on Point variables.
If you want examples, give some description on a spell and ill try making it and explaining what was done and why.
right i see wot u mean and if uve played impossible boss ull know wot i mean( its like flamethrower) but i want it done wid rocks, i dunno anything else to add to help so this is all i can base it on
Ok one option is a spell that will target the ground, and the other is a spell that will target a unit (which means the "flamethrow" shots will follow the target untill they hit him).
Ground Spell
Unknown
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Your_Ability
Actions
Set Point[1] = (Position of (Triggering unit))
Set Point[2] = (Target point of ability being cast)
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Unit - Create 1 Dummy Unit for (Owner of (Triggering unit)) at Point[1] facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Dreadlord - Carrion Swarm Point[2]
Wait 0.05 seconds
Custom script: call RemoveLocation(udg_Point[1])
Custom script: call RemoveLocation(udg_Point[2])
Variables Used: Point[x] (Point harray).
You could use any other of those same-based spells, for example Shockwave , Breath of Fire , Breath of Cold.
The dummy unit MUST have the spell !
The spell must be the original blizzard spell (unless someone found a way to do with custom spells?).
To make it seem like rocks change the spell's "Art - Missle Art" section.
If you still don't understand something please ask.
Unit Spell
To make a unit-target based spell its practicly the same but with diffrent spells/unit command and diffrent variables.
Unknown
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Your_Ability
Actions
Set Target = (Target unit of ability being cast)
Set Point = (Position of (Triggering unit))
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Point facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Neutral - Firebolt Target
Wait 0.05 seconds
Custom script: call RemoveLocation(udg_Point)
Variables Used: Target (a Unit variable) , Point (a Point variable).
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.