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[Trigger] I didnt Know where to put this

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Level 2
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Oct 30, 2007
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right heres my problem i wanna make some boss's for my map and i want them to use spells like in impossible boss, could some1 make a map of an example of 1 plz,sorry again if its in wrong forum.
 
Level 3
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Oct 23, 2007
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Hmmm, ok you've got to be alot more specific than that.

To answer your question on how to make bosses like in "impossible bosses", the answer is triggers. Lots of triggers.

If you are wanting to make a map along those lines, let us know specific abilities you want to do (like fire boss's nova, or specific target fire line), and we can direct you in the right path. And remember that the best way to learn things is to use tutorials and try it yourself.
 
Level 6
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idd, Castlemaster. i haven't even played impossible bosses, so i can't help you, modelcustom, if you don't explain what sort of abilities you want :)
 
Level 2
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Thanks guys

right now i know wot u want me to do it'll help me more to be specific, right the type of spells i need are like the flamethrower in impossible boss(but with rocks my boss is a earth based boss), a spell like warstomp with throws rocks over the place, a spell which is like a charge attack,but kills if it touches and a finisher (well you can choose wot u think wot wud be good for earth boss)
 
Level 29
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If you mean by "making a boss like impossible bosses" - a boss that casts spells alone the AI forum is your friend.

If you mean how to make those spells, well as Castlemaster said - a lot of triggers.

Spells are usually mostly based on Point variables.
If you want examples, give some description on a spell and ill try making it and explaining what was done and why.
 
Level 2
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OK

right i see wot u mean and if uve played impossible boss ull know wot i mean( its like flamethrower) but i want it done wid rocks, i dunno anything else to add to help so this is all i can base it on
 
Level 29
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Ok one option is a spell that will target the ground, and the other is a spell that will target a unit (which means the "flamethrow" shots will follow the target untill they hit him).

Ground Spell

  • Unknown
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Your_Ability
    • Actions
      • Set Point[1] = (Position of (Triggering unit))
      • Set Point[2] = (Target point of ability being cast)
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Unit - Create 1 Dummy Unit for (Owner of (Triggering unit)) at Point[1] facing Default building facing degrees
          • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
          • Unit - Order (Last created unit) to Undead Dreadlord - Carrion Swarm Point[2]
          • Wait 0.05 seconds
      • Custom script: call RemoveLocation(udg_Point[1])
      • Custom script: call RemoveLocation(udg_Point[2])
Variables Used: Point[x] (Point harray).

You could use any other of those same-based spells, for example Shockwave , Breath of Fire , Breath of Cold.
The dummy unit MUST have the spell !
The spell must be the original blizzard spell (unless someone found a way to do with custom spells?).
To make it seem like rocks change the spell's "Art - Missle Art" section.

If you still don't understand something please ask.


Unit Spell

To make a unit-target based spell its practicly the same but with diffrent spells/unit command and diffrent variables.


  • Unknown
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Your_Ability
    • Actions
      • Set Target = (Target unit of ability being cast)
      • Set Point = (Position of (Triggering unit))
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Point facing Default building facing degrees
          • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
          • Unit - Order (Last created unit) to Neutral - Firebolt Target
          • Wait 0.05 seconds
      • Custom script: call RemoveLocation(udg_Point)
Variables Used: Target (a Unit variable) , Point (a Point variable).
 
Level 2
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Oct 30, 2007
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right heres my map lol the tiger is the boss, see wot u can do, i really dont get it
 

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