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I also need to know how to...

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Level 4
Joined
Sep 1, 2005
Messages
73
Thanks for the help on the item thing, rearly appreciated, but could someone help me again please.

What are the triggers to make it so only certain "Classes" (heros) can pick up certain items.
Would also be appriciated...

Thanks :D
 
Level 22
Joined
Jan 10, 2005
Messages
3,426
Events:
Unit acuires an item
Conditions:
Item = *a bow*
Actions:
If: unittype - hero manipulating item = *an archer class hero*
then: Do Nothing
Else: drop item for *hero*

PS: at the *an archer class hero* use a condition for every archer type hero in ur game
 
Level 22
Joined
Jan 10, 2005
Messages
3,426
Events:
Unit acuires an item
Conditions:
Item = *a bow*
Actions:
If: unittype - hero manipulating item = *an archer class hero*
then: Do Nothing
Else: drop item for *hero*

PS: at the *an archer class hero* use a condition for every archer type hero in ur game

PSII: U can also make fake errors with the JASS system called *sim error* (or use WEU's advanced functions)
 
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