Huskar

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o.o, why not just add up poison attack (stacking), each time that unit got hit by burning spear. ask a dummy to attack it or something. or poison arrow may work fine too :D (make it stack, i can do a stacking poison attack from object editor, why can''t u ? :D)

btw, i like that metal gear style font on your avatar xD

**and i hate some weird species of ponnies on some avatar** (not directly refering to something, or someone :D)
 
Here it is:
  • Burning Spear
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Burning Spear
    • Actions
      • Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - 15.00)
  • Burning Spear Cancel
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • (Life of (Triggering unit)) Less than or equal to 100.00
          • (Ability being cast) Equal to Burning Spear
    • Actions
      • Unit - Order (Triggering unit) to Stop
 
  • Burning Spear On
    • Events
      • Unit - A unit Is issued an order with no target
    • Conditions
      • (Issued order) Equal to (Order(flamingarrows))
    • Actions
      • Unit Group - Add (Triggering unit) to BurningSpearGroup
  • Burning Spear Off
    • Events
      • Unit - A unit Is issued an order with no target
    • Conditions
      • (Issued order) Equal to (Order(unflamingarrows))
    • Actions
      • Unit Group - Remove (Triggering unit) from BurningSpearGroup
  • Damage Detection System
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • ((Attacking unit) is in BurningSpearGroup) Equal to True
    • Actions
      • Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - 15.00)
That Damage Detection System is JUST an example, download/use a decent damage detection trigger, remember, it's just for EXAMPLE
flamingarrows / unflamingarrows = Searing Arrows based ability
 
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