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I think a user named SteelRazor (I hope my spelling of his name is right?) in this site has reworked (or at least a bit) from this Huskar hero, try PM him
o.o, why not just add up poison attack (stacking), each time that unit got hit by burning spear. ask a dummy to attack it or something. or poison arrow may work fine too (make it stack, i can do a stacking poison attack from object editor, why can''t u ? )
btw, i like that metal gear style font on your avatar xD
**and i hate some weird species of ponnies on some avatar** (not directly refering to something, or someone )
Unit Group - Add (Triggering unit) to BurningSpearGroup
Burning Spear Off
Events
Unit - A unit Is issued an order with no target
Conditions
(Issued order) Equal to (Order(unflamingarrows))
Actions
Unit Group - Remove (Triggering unit) from BurningSpearGroup
Damage Detection System
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) is in BurningSpearGroup) Equal to True
Actions
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - 15.00)
That Damage Detection System is JUST an example, download/use a decent damage detection trigger, remember, it's just for EXAMPLE
flamingarrows / unflamingarrows = Searing Arrows based ability
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