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HumanUI01.blp

Submitted by I_H8_U_M8
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Based on StarCrafts User Interface. A futuristic metal textured user interface.

Keywords:
Grey, grey, Black, black, Metal, metal, Zombie, zombie, First, first, Person, person, Shooter, shooter, Star, star, Craft, craft.
Contents

UI\Console\Human\HumanUITile01.blp (Texture)

Reviews
Moderator
13:27, 8th Dec 2009 67chrome: I don't care so much that this uses cnp, but sense it does it should look totally awesome. The tubes around the day/night cycle seem to end abruptly at the sides rather than smoothly curving in the edges of their...
  1. 13:27, 8th Dec 2009
    67chrome: I don't care so much that this uses cnp, but sense it does it should look totally awesome. The tubes around the day/night cycle seem to end abruptly at the sides rather than smoothly curving in the edges of their border. THis looks really weird, especially were it collides with the gold coin.

    The portrait window seems to have no inner-border, no highlights/shading to indicate the edges, and the strangle 45 degree curves at the top two corners of the window do not match up with the texture behind them at all. THe sheets of metal are just arbitrarily sculpted into the window shape for no reason. Fix this, make the portrait window look like it is supposed to be there, add shading and highlights to the border, add some sort of border period. The diagonal corner's don't match up with the window at all either, work with the alpha channels to make it actually match the metal plates.

    Same problem with the inner-border of the portrait window applies to the attribute window and the icon window as well, there is no attempt to blend them with the attributes and icons as well.

    There is a very noticeable highlight in the middle of the icon windows as well, it is an eyesore that does not fit with the rest of the interface.

    The bottom line with this interface is that it is using a nice texture, but it is not incorporated with the interface at all.
     
  2. darkdeathknight

    darkdeathknight

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    Compare to the Actual UI and the squares where the button are supposed to be look very different. I think this CnP and the only thing changed are the buttons
     
  3. X-OMG-X

    X-OMG-X

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    Lol.
    This looks really much like CnP. There isnt any borders around potrait and minimap. Looks like you just did CnP and made space for minimap and buttons. Wich also failed. The circle button isnt even round.
     
  4. syltman

    syltman

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