Moderator
M
Moderator
13:31, 1st Jan 2013
Orcnet:
looks to me, its very much in its early stage of BetA, game play is too repetitive, plain, and endless, how do you finish the game? the enemy base has an invulnerable ability where you just die in there base and then the forever AoS continues, the game play needs full attention and well made to meet the player's standards not like this. also I don't know where to get gold/lumber in the game since you didn't make a trigger that gets resources from enemies killed that is very common to aos games
terrain is again small and very plain, should you atleast increase size and make up a beauteous environment rather than a very monotone ground
overall, game needs more love judging from the fact that the game play itself is plain and terrain as well. I don't suggest the Paladin's characteristics on a AoS doesn't fit him well obviously he only supports a single target, then himself, a buff that gives 1 bit of armor per level, and a random revive ability that may either revive 6 cheap priests than a decent footman, same goes with the creep waves its too fast like what it spawns 2-3 seconds? that can lag the map if I don't kill the enemies quickly. Please re-upload it in the Map Development for a better feed back and for you to rework your beta map good luck
Orcnet:
I know the rules is NO WIP
looks to me, its very much in its early stage of BetA, game play is too repetitive, plain, and endless, how do you finish the game? the enemy base has an invulnerable ability where you just die in there base and then the forever AoS continues, the game play needs full attention and well made to meet the player's standards not like this. also I don't know where to get gold/lumber in the game since you didn't make a trigger that gets resources from enemies killed that is very common to aos games
terrain is again small and very plain, should you atleast increase size and make up a beauteous environment rather than a very monotone ground
overall, game needs more love judging from the fact that the game play itself is plain and terrain as well. I don't suggest the Paladin's characteristics on a AoS doesn't fit him well obviously he only supports a single target, then himself, a buff that gives 1 bit of armor per level, and a random revive ability that may either revive 6 cheap priests than a decent footman, same goes with the creep waves its too fast like what it spawns 2-3 seconds? that can lag the map if I don't kill the enemies quickly. Please re-upload it in the Map Development for a better feed back and for you to rework your beta map good luck