• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Human Tag! v 1.2d AI

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This tag is better than other tags because you can play it with AI aliens.
Try it now.

Keywords:
Human Tag, Tag, Human, Aliens, Alien Tag, Tree tag
Contents

Human Tag! v 1.2d AI (Map)

Reviews
21:02, 18th Jun 2011 ap0calypse: Rejected Description has to be changed, gameplay does not meet expectations.

Moderator

M

Moderator

21:02, 18th Jun 2011
ap0calypse: Rejected

Description has to be changed, gameplay does not meet expectations.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
All maps uploaded on the hive require a description that tells us something about the game (you can edit this when updating/uploading your map).
If there is no description, or it is not good enough, the map will be rejected until an appropriate one is added.

And then there's the gameplay-issue.
This map isn't original. There is absolutely nothing that makes it stand out from other tags.
The scout tower is just a standard human Scout tower, which can be upgraded in its standard forms, nearly no changes (gold/lumber cost, HP and sight are not really changes, they HAD to be changed in order for the game to 'work').
Only the Rifleman's damage was changed from the units.

Gold farms cannot be upgraded and walls only once, so the game doesn't advance as time goes on.
 
All maps uploaded on the hive require a description that tells us something about the game (you can edit this when updating/uploading your map).
If there is no description, or it is not good enough, the map will be rejected until an appropriate one is added.

And then there's the gameplay-issue.
This map isn't original. There is absolutely nothing that makes it stand out from other tags.
The scout tower is just a standard human Scout tower, which can be upgraded in its standard forms, nearly no changes (gold/lumber cost, HP and sight are not really changes, they HAD to be changed in order for the game to 'work').
Only the Rifleman's damage was changed from the units.

Gold farms cannot be upgraded and walls only once, so the game doesn't advance as time goes on.
try it now.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
Well, now you've made some minor changes. Nothing substantial, really.
The "Invisible Wall" isn't invisible and can never even become invisible, so why call it "Invisible Wall"?

You need far more than add an upgrade or two for this game to get accepted.
Now you're able to get 1 gold every second, that's the highest tier of gold farms. 1 gold.
The units are still semi-standard, so are the towers (aside from the alien killer).
You should also think about changing the damage dice (instead of just the base damage) of towers/units.

You really need to learn a bit more about the editor first.
The editor is a powerful tool once you master it, but it takes a while to do just that.

Your game needs upgrades, versatility, balancing (lots of balancing), unique features.
I've seen sheep tags with the Invisible Wall (that could actually become invisible), lots of tags have units, all tags have some form of towers and gold farms.
There's still nothing that makes this game stand out from the others.
 
Well, now you've made some minor changes. Nothing substantial, really.
The "Invisible Wall" isn't invisible and can never even become invisible, so why call it "Invisible Wall"?

You need far more than add an upgrade or two for this game to get accepted.
Now you're able to get 1 gold every second, that's the highest tier of gold farms. 1 gold.
The units are still semi-standard, so are the towers (aside from the alien killer).
You should also think about changing the damage dice (instead of just the base damage) of towers/units.

You really need to learn a bit more about the editor first.
The editor is a powerful tool once you master it, but it takes a while to do just that.

Your game needs upgrades, versatility, balancing (lots of balancing), unique features.
I've seen sheep tags with the Invisible Wall (that could actually become invisible), lots of tags have units, all tags have some form of towers and gold farms.
There's still nothing that makes this game stand out from the others.
did you try the ai aliens?
 
Top