SCV build mechanics do this to some extent. Any variance should be modifiable or adjustable to suit your needs. SCV repair is identical to human repair. SCV build by default only supports 1 builder (seen it allowing more) and that builder is by default locked onto the site (you can order it free explicitly).Is it possible to make something build and repair like a peasant from wc3? as in it is on the side of the building and you can move it off the building if you like without "halting" construction.
Sub menus are not even related to build abilities.the build submenu button is grayed out
Corrupted command card XML. Had to delete all command card button listings for the unit and re-add them. The actual problem was with the name of page 2. It must be named "0002" and not the default of "2". The editor cannot cope with anything else when it comes to linking the submenus.Im not really sure what im doing wrong, the build submenu button is grayed out..
Build ability was not set to be interruptible. The builder command card XML was corrupt. The building buildable ability was not set to support multiple builders. I added some command card buttons for various orders on the builder and building (you might not need try, try removing them if you want). Also made farm take longer to build and disabled melee trigger to allow me to test better. That's about it.what is incorrect about it?
You really do not need to re-create WC3 mechanics exactly. I personally would have the peasants walk around when building some structures like SCVs do so it looks like they are doing more than hammering the foundation. SC2 has so much more potential than WC3, do not let your imagination be trapped by the bounds of WC3. Just because WC3 did something one way does not mean that is the best way.i mean the actor sorryoh yeah and one more thing that you could maybe help explain... in Warcraft 3 when the peasant builds it "pushes" him to the edge of the building. That's the only thing i'm missing from it at that point.
Invalid command card ID. Usually caused by improper XML modification (only cause I know).also, how did the command card XML become corrupt? probably just blizzard?
SC2 does not support that directly as they use a stage based build animation. I theorize that one could force the animation into certain stages based on progress. This would be done by advancing the animation to certain frames depicting certain stages of progress at certain stages of progress and then looping it within a sub section of the full build animation.It continues playing at normal speed. How do I get the build animation to match up with the build time?