How to zoom in a flying unit?

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I was wondering. I have a flying unit that i want my camera to zoom in. The problem is that the camera's initial height is different than the Z of the position of the unit, so, if i instantly set the height offset equal to the (Z (of location) + Flying Height (Current) of (unit)), it will not look smooth.
I tried panning the camera already, but it zooms some range away from the position of the unit. Then, i changed the height of the camera; it zooms towards the unit, but it doesn't zoom as much as i want. The camera stops at somewhere 300 range away from the unit, even if i panned the camera at its position. Have a look at the pic:
Problem.jpg
I even tried adding a point with offset, but it pans towards that point, without zooming in the unit. Any ideas?
+rep for the answer
Oh, i also tried a periodic event by reducing the Distance to Target, but it didn't work out as well.
 
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I had the exact same problem when doing a cinematics with airplanes comming in from the sky. I forgot how to fix it.... DAM, I'll get back to you once I do remember, I think I did 10 minutes of camera edits for it to work or something.
 
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