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How to use attachments?

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Level 21
Joined
Feb 14, 2004
Messages
3,311
Attachment points do you say?

You don't use them, they are basically specific " points " for a unit or structure.

Overhead
Head
Chest
Left hand
right hand
origin
left foot
right foot

When doing spell arts in object manager these points may be mentioned to specify where the spell art goes on the caster or unit.
 
Level 7
Joined
Mar 26, 2004
Messages
350
use the specialeffect function:
specialeffect - create a specialeffect attached to the left hand (or right hand) of "yourunit" using "spearmodel"
 
Level 7
Joined
Mar 26, 2004
Messages
350
it's not a button. use the trigger editor. or create a dummy ability which has the specialeffects
 
Level 3
Joined
Jul 15, 2004
Messages
44
Just put Map Initialization as the event and the unit will have the weapon attached once the map starts. Or the event could be when the unit is made, or when the unit picks up a certain item, etc.
 
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