Cokemonkey11
Spell Reviewer
- Joined
- May 9, 2006
- Messages
- 3,570
I add some quests during initialization
The quests button begins flashing as soon as the game starts even though I haven't issued a
---
The calls to BlzFrameClick cause the button to flash. Removing those resolves the issue. However, these calls are needed in order to remove the quest item list.
Is there a way to stop flashing the quests button once it's already flashing?
++ @Tasyen
The quests button begins flashing as soon as the game starts even though I haven't issued a
FlashQuestDialogButton
call.
Wurst:
package Quests
import Icons
import Quest
init
BlzFrameClick(BlzGetFrameByName("UpperButtonBarQuestsButton", 0))
BlzFrameClick(BlzGetFrameByName("QuestAcceptButton", 0))
BlzFrameSetSize(BlzGetFrameByName("QuestItemListContainer", 0), 0.01, 0.01)
BlzFrameSetSize(BlzGetFrameByName("QuestItemListScrollBar", 0), 0.001, 0.001)
new Quest(true)
..setTitle("How to win")
..setIcon(Icons.bTNHumanCaptureFlag)
..setDescription(
"Git gud"
)
---
The calls to BlzFrameClick cause the button to flash. Removing those resolves the issue. However, these calls are needed in order to remove the quest item list.
Is there a way to stop flashing the quests button once it's already flashing?
++ @Tasyen