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I want to ask how to do a trigger witch is for all the units in the map....i mean that when i hit another unit and then to show the damage...like it shows the "missing" hits ???? I need a pic cuz am a newbie
its a floating text, and fade out effects. if i recall right there is a RPG system that includes floating text for normal attacks and also spell damage, search in spells forum i think its called RPG system.
Just make a critical strike ability with %100 chance and x1 multiplier. Then, disable this skill for all players in triggers and add this to whoever you want. You're done. If you want it to show when spells are used, then it has to do with floating text and many variables.
I want to ask how to do a trigger witch is for all the units in the map....i mean that when i hit another unit and then to show the damage...like it shows the "missing" hits ???? I need a pic cuz am a newbie
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Trigger - Add to (This trigger) the event (Unit - (Picked unit) Takes damage)
Floating Text - Create floating text that reads (String((Damage taken))) above (Picked unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
um h3k241... that trigger wont work... at map intialization as an event... just simple make a generic unit event and make floating text on whether the unit is attacking or if you want to show spell damage... that is a little trickier... but i would suggest DL an rpg spell package... and simply read and learn how to make it... plus if your new to GUI... well you might have a problem with some spellpacks since they are done in jass... but then jass is not that hard to use.
Well I tried copying that thing. And it was in some sort of text not in triggers. and when I copied it from the RPG system pack thing it stood error on my map when I had pasted it, and when trying to save the map.
Well I tried copying that thing. And it was in some sort of text not in triggers. and when I copied it from the RPG system pack thing it stood error on my map when I had pasted it, and when trying to save the map.
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Custom script: set bj_wantDestroyGroup = true
Trigger - Add to Untitled Trigger 002 <gen> the event (Unit - (Picked unit) Takes damage)
Untitled Trigger 002
Events
Conditions
Actions
Floating Text - Create floating text that reads (String((Damage taken))) above (Attacked unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Well its not difficult to build this trigger by hand..
but i got a similar problem ^^
if i implement h3k241's trigger into my map, the game crashes due to a lag caused by picking 300 units into a group.. is just my pc too bad or what. ? o,,O
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