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How to reset a trigger?

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Damage detection... A trigger at map initialization selects all units in existence, then everytime a new unit enters the map, the trigger also adds these units as possible events for having their damage detected.

How do you destroy the trigger?
 

Bannar

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You destroy trigger via:
JASS:
call DestroyTrigger(GetTriggeringTrigger())
^It will actually destroy triggering trigger (in GUI it's "This trigger"). In DestroyTrigger() function bracket's insert name of given trigger you want ot destroy if it's not the trigger currently executing code.
 

Bribe

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Alright... testing it out in a while...

And it works! Thanks...

Can I follow up the question?

If I cause a unit under a specific buff to receive an additional 5 damage every time they receive damage, naturally, that would also run the trigger. The game would crash... Any way around this?
 
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