Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Damage detection... A trigger at map initialization selects all units in existence, then everytime a new unit enters the map, the trigger also adds these units as possible events for having their damage detected.
^It will actually destroy triggering trigger (in GUI it's "This trigger"). In DestroyTrigger() function bracket's insert name of given trigger you want ot destroy if it's not the trigger currently executing code.
If I cause a unit under a specific buff to receive an additional 5 damage every time they receive damage, naturally, that would also run the trigger. The game would crash... Any way around this?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.