Hi everyone,
I'm primarily a programmer and Warcraft III mapmaker, not a 3D artist, so I'm hoping someone can point me in the right direction.
For my custom campaign Mage Clan Wars I'd like to convert some Night/Blood/High Elf based models into human mage characters by removing or shortening the elf ears.
I don't really know what the standard workflow is for this kind of edit.
Is it an attachment I can hide or something I need to request the modeler to do?
Is this considered a simple beginner modification for someone who's never opened maya before?
Or is it something that requires fairly advanced modeling?
What software would you recommend learning for this specific task?
If anyone knows of a tutorial for this sort of "basic character mesh editing," I'd really appreciate it.
Thanks!
I'm primarily a programmer and Warcraft III mapmaker, not a 3D artist, so I'm hoping someone can point me in the right direction.
For my custom campaign Mage Clan Wars I'd like to convert some Night/Blood/High Elf based models into human mage characters by removing or shortening the elf ears.
I don't really know what the standard workflow is for this kind of edit.
Is it an attachment I can hide or something I need to request the modeler to do?
Is this considered a simple beginner modification for someone who's never opened maya before?
Or is it something that requires fairly advanced modeling?
What software would you recommend learning for this specific task?
If anyone knows of a tutorial for this sort of "basic character mesh editing," I'd really appreciate it.
Thanks!