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How to remove Elf Ears on Models?

Level 1
Joined
Jul 9, 2026
Messages
2
Hi everyone,


I'm primarily a programmer and Warcraft III mapmaker, not a 3D artist, so I'm hoping someone can point me in the right direction.
For my custom campaign Mage Clan Wars I'd like to convert some Night/Blood/High Elf based models into human mage characters by removing or shortening the elf ears.
I don't really know what the standard workflow is for this kind of edit.

Is it an attachment I can hide or something I need to request the modeler to do?
Is this considered a simple beginner modification for someone who's never opened maya before?

Or is it something that requires fairly advanced modeling?

What software would you recommend learning for this specific task?

If anyone knows of a tutorial for this sort of "basic character mesh editing," I'd really appreciate it.

Thanks!
 
They aren't attachments but part of the model itself so you need editing but removing things isn't complicated.

Assuming SD graphics, you'd need 2 tools for this: one to browse the archives and get the .mdl file to work with (I use War3 Model Editor) and one to do the edit (I've been using MDLvis forever)

You locate the parts to remove and poof

1784026553474.webp


1784026578652.webp


Then convert it back to mdx and import in your map. The important part is not to delete too much or it might leave holes in the models.

For HD graphics the process is similar, but the tools aren't
 
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