- Joined
- Mar 18, 2009
- Messages
- 793
Hi!
I'm trying to find a way for the game to notice when a Peasant (specifically a Blood Elf Engineer) harvests gold from a Gold Mine. So far I've tried
Is there a solution to this or any way to get around it?
I'm using standard WE 1.27 build by the way.
I'm trying to find a way for the game to notice when a Peasant (specifically a Blood Elf Engineer) harvests gold from a Gold Mine. So far I've tried
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Helper Gold Check
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Harvest (Gold and Lumber)
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Actions
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Unit Group - Add (Triggering unit) to HelperGoldActive
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Game - Display to (All players) the text: Elf Active
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Is there a solution to this or any way to get around it?
I'm using standard WE 1.27 build by the way.