- Joined
- Aug 24, 2005
- Messages
- 50
hi,
the title is the question already.
how can i make a unit ordered to attack an allied unit to stop without defining it again and again for each player/playergroup, just by checking if the 2 units are allied?
(in other words, how can i script such an ally-check system?)
the title is the question already.
how can i make a unit ordered to attack an allied unit to stop without defining it again and again for each player/playergroup, just by checking if the 2 units are allied?
(in other words, how can i script such an ally-check system?)