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How to place Town Halls near Goldmines?

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Level 22
Joined
Feb 26, 2008
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892
I don't know that you can.
But here's something to try.

You see, the thing that causes the range restriction is the ability Return Gold and Lumber. Well, just the gold part. :grin:
Anyway.
You could do this.
Take that ability off of the halls, then, with a trigger, detect when a unit Finishes Construction, and if it is a Town Hall Type Unit, add that ability.
No guarantee of success, as I haven't tried this before.
 
Level 22
Joined
Feb 26, 2008
Messages
892
See, now you made ME try it, and I DID get it to work.

You removed the ability from the halls?
Now use this trigger:

  • Untitled Trigger 001
    • Events
      • Unit - A unit Finishes construction
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Constructed structure) is A town-hall-type unit) Equal to True
        • Then - Actions
          • Unit - Add Return Gold and Lumber to (Constructed structure)
        • Else - Actions
 
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