So, I have a slight problem.
Commonly, a hero will die underneath a large waygate, and their items will drop underneath it, where no one can click to pick them up (or people will abuse this and intentionally drop an item there). I tried to put in a trigger to handle that, doesn't quite work out, any tips where I went wrong?
Commonly, a hero will die underneath a large waygate, and their items will drop underneath it, where no one can click to pick them up (or people will abuse this and intentionally drop an item there). I tried to put in a trigger to handle that, doesn't quite work out, any tips where I went wrong?
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AntiItemDrop
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Events
- Unit - A unit Loses an item
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Conditions
- ((Item being manipulated) is in AntiItemDrop <gen>) Equal to True
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Actions
- Set TempPoint = (Center of Move Item here <gen>)
- Item - Move (Item being manipulated) to TempPoint
- Custom script: call RemoveLocation(udg_TempPoint)
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Events