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[General] How to match a models orientation to the Patching Texture's

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Level 1
Jan 30, 2023
I've downloaded a Wooden log wall and applied this model to the Angles Fence. However, I've been unable to properly match the models rotation with the Pathing texture. 1675087764954.png

Changing Art - Fixed Rotation can fix it but then i am unable to rotate the doodad using CTRL.

Is there a better way of doing it?
Make custom pathing texture that works for the model.
Unfortunately that's the only solution that I've found.

If you're unsure how to do it, I'd recommend Twilac's Pathing Painter recently pre-released in a the Retera Model Studio discord:

(Requires a recent version of java installed)

Note that 1 pixel is 32x32 in the map. In other words, a default tree is 4x4 pixels.

Or one of the following files should work:
Just import them (I'd suggest putting them in Pathmaps/___.tga to keep your imports clean)
I hope that I didn't mess up the scale of the thing...


  • 8x8_diag_bottomleft_topright.tga
    274 bytes · Views: 2
  • 8x8_diag_topleft_bottomright.tga
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