- Joined
- May 15, 2007
- Messages
- 88
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Periodic Copy
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Events
- Unit - A unit Is issued an order targeting a point
- Unit - A unit Is issued an order targeting an object
- Unit - A unit Is issued an order with no target
- Conditions
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Actions
- Wait until ((Terrain type at (Position of (Triggering unit))) Equal to Cityscape - Dirt), checking every 0.50 seconds
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Events
I know this will make it lagg, but is there any way I can make it clear up the (Leaks?)?
Thanks.
PS: I can't use the:
Unit is issued order,
Condition: Terrain type=dirt
Action: Kill triggering unit
Since that would not work because the position of the triggering unit when issued the order is NOT dirt, but e.g: Grass.