- Joined
- Sep 9, 2007
- Messages
- 6,759
How can I make this GUI MUI-able?
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Concentrate Init
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Events
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Unit - A unit starts casting an ability
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Conditions
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(Unit-type of (Triggering unit)) equal to Human Warrior
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(Ability being cast) equal to Concentrate
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((Triggering unit) has buff Concentrate ) equal to False
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Actions
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Player - Activate Concentrate DUMMY for (Owner of (Triggering unit))
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For each (Integer IntegerCs[2]) from 1 to 20, do (Actions)
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Loop - Actions
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Wait 0.50 game-time seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Conditions
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((Triggering unit) has buff Concentrate ) equal to False
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'THEN'-Actions
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Player - Deactivate Concentrate DUMMY for (Owner of (Triggering unit))
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Unit - Remove Concentrate buff from (Triggering unit)
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Skip remaining actions
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'ELSE'-Actions
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Player - Deactivate Concentrate DUMMY for (Owner of (Triggering unit))
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Unit - Remove Concentrate buff from (Triggering unit)
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Concentrate Init
-
Events
-
Unit - A unit starts casting an ability
-
-
Conditions
-
(Unit-type of (Triggering unit)) equal to Human Warrior
-
(Ability being cast) equal to Concentrate
-
((Triggering unit) has buff Concentrate ) equal to False
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Actions
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Custom script: local unit udg_Tmp_Unit
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Set Tmp_Unit = (Triggering unit)
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Player - Activate Concentrate DUMMY for (Owner of Tmp_Unit)
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For each (Integer IntegerCs[2]) from 1 to 20, do (Actions)
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Loop - Actions
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Wait 0.50 game-time seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Conditions
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(Tmp_Unit has buff Concentrate ) equal to False
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'THEN'-Actions
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Player - Deactivate Concentrate DUMMY for (Owner of Tmp_Unit)
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Unit - Remove Concentrate buff from Tmp_Unit
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Skip remaining actions
-
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'ELSE'-Actions
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Player - Deactivate Concentrate DUMMY for (Owner of Tmp_Unit)
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Unit - Remove Concentrate buff from Tmp_Unit
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