just look at blizzard's unit ancient of wonder's death animation. several objects were colliding with each other as if they have some kind of gravity attached to them. how did blizz make these objects 'collide' with each other?
erm.. do you know what i mean?
well let me give another example. when a sphere is pushed with great force, and then when the sphere hits another object resembling a bowling pin, the pin will lose balance and fall. so, how to make this kind of realistic animation in 3ds max?
erm.. do you know what i mean?
well let me give another example. when a sphere is pushed with great force, and then when the sphere hits another object resembling a bowling pin, the pin will lose balance and fall. so, how to make this kind of realistic animation in 3ds max?