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Cast Shoot
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Shoot
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Actions
- Unit - Create 1 Wisp for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees
- Set Bullet[(Player number of (Owner of (Casting unit)))] = (Last created unit)
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Events
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Shoot Effect
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Events
- Time - Every 0.01 seconds of game time
- Conditions
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Actions
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For each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
- Set Loc01[(Integer A)] = ((Position of Bullet[(Integer A)]) offset by 15.00 towards (Facing of Bullet[(Integer A)]) degrees)
- Unit - Move Bullet[(Integer A)] instantly to Loc01[(Integer A)]
- Custom script: call RemoveLocation(udg_Loc01[GetForLoopIndexA()])
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Loop - Actions
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For each (Integer A) from 1 to 12, do (Actions)
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Events
Also, how do i make it deal damage enemy units?
Thank you very much! :3