- Joined
- Oct 9, 2018
- Messages
- 14
I want to make Mana Shield an armor-based ability so my hero is stronger in later parts of the game where he got high levels and many strong items. Because my always problem is that when the armor of my hero is too high, the mana to health cost ratio is not proportionate when the damage is inflicted to it. The mana gets drastically drained first since the damage per mana point is fixed, unlike armor that grows by adding agility and armor.