🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
I think that the table in War3.mpq > TerrainArt\Terrain.slk was responsible for generating dirt in tiles adjacent to Blight. You have to edit the table and import it in your map with the same path. I don't know if it'll crash the game, though. If not, search other .slk files.
if blight is more then 1/2 from map or little bigger then my jpg example
don't work if '' fill areas around it again with grass '' work in editor but in game
[DON'T disappears dirt] . . . i want to remove this dirt ..
Depending how blight is placed, you may be able to trigger it lol. It would be a huge pain to handle though haha. Basically you'd have to check the tiles around the blight when it is created and save their tile type and then change the tiles back after the blight is down.
Seems like a ton of work and there are likely to be bugs (like it may flicker between dirt and grass).
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.