• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

How to make an Easy Slide trigger

Status
Not open for further replies.
Level 3
Joined
May 1, 2009
Messages
24
Hi i'm Squezza and i'm gonna show you how to make a simple Slide trigger.

Let's begin start to make a map. Use northrend or icecrown. build a path and then ice. Now make two regions in the begining of the ice. these are the on and off regions.
now to the triggers. you will need a variable called slide. slide is a boolean with initial value false(default) now to the trigger ''slide1''. ill use demon hunters

events: time - every 0.01 secondes of game time
conditions: Slide Equal to true
actions: unit - move Demon hunter 0000<gen> instantly to ((positon of Demon hunter 0000<gen>)offset by 4.00 towards(facing of demon hunter 0000<gen>)degrees)

Now to trigger ''Slide2''

Events: unit - Demon hunter 0000<gen> is issued an order targeting a point
conditions: Slide equal to true
Actions: unit - make demon hunter 0000<gen> face (targeted point of issued order) over 0.00 seconds

now to the on/off triggers(2) lets begin with the ''on'' trigger

Events: unit - a unit leves region 000<gen>
condisions: (unit-type of (triggering unit)) equal to demon hunter.
actions: if ((owner of(triggering unit)) equal to player 1 (red)) than do (set slide = true) else do (do nothing)

the ''off'' trigger

events: unit - A unit leaves region 001<gen>
conditions: (unit-type of (triggering unit)) equal to Demon hunter
actions: if ((owner of (triggering unit)) equeal to player 1 (red)) then do (set slide = false)else do (do nothing)

Do these triggers for every player thats player by a user.

GL& HF // SQ
 
Status
Not open for further replies.
Top