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How to make a dummy auto-cast ability shell

Level 6
Joined
Apr 12, 2026
Messages
18
I've made a spell fully achieved by trigger like:
Events
Unit cast an ability
Conditions
Ability equals to
Actions
Blahblahblah
It is a spell that targets a point (that point is used in the actions)
And its auto cast is also handled by trigger (check conditions and cast it to a point if satisfied)
Now I want to find an auto-castable ability as a dummy shell that:
when actively used, targets a point
can be toggled on/off but not actually checking anything when toggled on
Any idea how to make this?
 
Not possible, but some workarounds come to mind ( each wit its own flaw lol):

Unit-Target Auto-Cast as a Proxy -- Base your ability on a unit-target auto-cast spell like Slow. The game will give you a target unit. In your triggers, get the unit's position and then cast your actual point-target spell at that location. The downside is the player has to click on a unit, not a point, and the AI will only target units.


Manual Toggle with Periodic Checks: Use a toggle ability like Defend (without auto-cast). When toggled on, use a trigger that runs periodically (every 0.5-1 second). This trigger checks for valid conditions and then casts your point-target spell at the best location. When toggled off, disable the trigger. This isn't a true auto-cast, so the AI won't use it, and it might feel less responsive...


Orb Effect for Point-Target ( a bit tricky)

override the effect with triggers. When the unit attacks, cast your point-target spell at the attacked unit's position. This only triggers on attacks, not on demand.


In summary, you'll likely have to use triggers to handle the casting entirely if you need precise point-target control. The player would then have to manually cast or use a toggle with the periodic loop method.
 
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