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How to make a Ability MISSABLE if TARGET runs away

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Level 2
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Jul 28, 2006
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Hello,

if my dummy casts a spell LIKE "storm bolt"´, the speed of the missile should be very slow(i know how to).
and it only should hit enemies in range of 3000, if the target sees the missile which is comming to him he should be able to get out of range, if the traget runs up to 3000 range away the missile get destroyed.
 
Level 2
Joined
May 2, 2005
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Another way to do that is to have the dummy unit attack the target of the spell being cast. Set the missile of the dummy to Missile(Splash), and set the appropriate fields, like Range Motion Buffer. (The distance the target has to move away to not be hit by the missile, in this case spell.) Think of it this way, the missile acts as the spell it self.

Also, to simulate spell damage and stun duration- Create a custom Bash passive for the dummy with the damage you want done. (Damage Bonus under the Bash fields.) Stun duration, etc. Make it as many levels as the spell being cast has. When you create the dummy, first have the Bash passive set to the same level as the ability being cast in part of the trigger.

Well, that was long- But hopefully it helped.
 
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